MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.

Post news Report RSS MechWarrior: Living Legends - May Update I

Welcome to the fifth weekly update by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS, released in May of 2009.

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The first week of May has been a busy one that has taken the development process ahead more than one major step. Like last week's update though, this week's update will mostly tease and promise that good and big things are not far out. "Big" is an attribute that certainly suits the two Mechs presented in this update as well: the Mad Cat/Timberwolf and Mad Cat Mk II are eager to prove that the Clans were not intimidated by the Inner Sphere's display of power in the past weeks. Friends come and friends go, in this case it's definitely an improvement: a new Mech hangar is replacing the old one. Closing this update as usual is a collection of screenshots from our weekly playtest.

Four variants: Clan Mad Cat / Timberwolf and Mad Cat Mk II

At this place, we've been showing you quite a bit of the Inner Sphere's war machinery lately. This week, however, it's time for the Clans to bring on some firepower. The Mad Cat aka Timberwolf and its "big brother", the Mad Cat Mark II, with their respective four variants are being shown on the screenshots below.

Four Variants: Mad Cat / Timberwolf Four Variants: Mad Cat Mk II


New asset and key location: Mech hangar

The Mech hangar has been one of the very first assets in MechWarrior: Living Legends and those of you who have been following our progress for some time, will probably feel a bit sad like we did when we heard it would be replaced. The disappointment, however, will certainly remain small when you look at its replacement. Our artist Andy spent quite an amount of time on modeling and texturing the fantastic new Mech hangar that you can see on the screenshot below. As this building is just too complex, too beautiful, simply too amazing to be shown by simple screenshots, we decided to simply tease you with this little "before and after" comparison below and present the complete hangar in a little video in one of the next updates.

MechHangar: New and OldMechHangar: New and Old

Playtest impressions


Again, here are a few pictures from this week's playtest.

Weekly Update V - Playtest impressionsWeekly Update V - Playtest impressionsWeekly Update V - Playtest impressions
Weekly Update V - Playtest impressionsWeekly Update V - Playtest impressions
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Flazor
Flazor - - 767 comments

I love the playtest impressions!

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returpack
returpack - - 53 comments

Release date?

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SIGILL
SIGILL - - 1,157 comments

:| A may update.. time flies!
But TBH I'm always a bit disappointed when I read the monthly updates, because I've always already seen the screenshots.
Anyway.. keep it up :)

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CloudAge
CloudAge - - 122 comments

Hmm, any guestimate release tome? this is looking to sickk!!

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Desumilk
Desumilk - - 80 comments

Sick sreenshots! Makes me drool bad.

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vfn4i83
vfn4i83 - - 692 comments

Mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!

All so sweet.

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Jesternz08
Jesternz08 - - 410 comments

I may have to get crysis just for this mod!

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Ynkyr
Ynkyr - - 94 comments

Yea me too.

Crysis Maxiumum edition was released a few days ago. In the last days I played with the thought to buy it... Now even more :)

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RogerRamjet
RogerRamjet - - 1,564 comments

Looking good...

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Arxae
Arxae - - 718 comments

you might want to put a mech next to those hangars :p
they look kinda low for a mech to fit into xD

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grimreaperxx
grimreaperxx - - 1 comments

If this ever releases, I'm so getting it. Love the mechs.

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Nickelpat
Nickelpat - - 119 comments

"Welcome to the fifth weekly update by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS, released in May of 2009."

Might you talking about Mechwarrior: Living Legends and not the update? Please say you are :P

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