Shortly after our last update, two of our most dedicated 3D artists went out of comission shortly after another - both with broken graphics cards. However, the team has finally achieved a level of familiarity and professionalism and increased not only experience in their own fields of activity but also with the CryEngine 2, so we still managed to make quite some progress.
Among other things, we were able to show off the 'destructable components' feature, that allows a quite realistic damage model and the selective destruction of weapons, limbs and other components on Battlemechs and the selective destruction of weapons and other components on most other vehicles. The first screenshot in this update shows a forcefully amputated weapon on a Shadowcat. The next screenshot simply shows some of the effects that will be there in the Mod. The Mech in this screenshot is the Clan's Blood Asp firing his Gauss Rifles.
The community on the forums of MechWarrior: Living Legends had expressed concerns regarding the dimensions of Mechs and other vehicles in the Mod, which is why we decided to ease some of these concerns by setting up comparison shots. The first one of these two shots displays selected Inner Sphere vehicles and Mechs of different weight classes and heights. Of course a similar comparison shot for Clan vehicles and Mechs has been set up as well. This comparison can be seen in the second screenshot below. Both screenshots also feature the original US battletank from Crysis to further help understand the dimensions in MWLL.
As said already, our 3D artists were - respectively still are - out of commission for quite some time, but still we managed to get some new gear in game. One of these new additions is the Clan's Novacat, displayed in the left of these two shots below. The 70t-Novacat belongs to the Heavy-weight class of Mechs and packs quite some punch. As the typical loadout brings mostly energy weapons, heat on this warmachine is an issue. In case you're wondering whether or not the Demolisher tank got hammered: be our guest to find out for yourself upon release.
The second addition brings additional firepower to the Inner Sphere: the medium class Uziel, a Mech that already in former games was able to use Omni-tech. The four variants to be expected in the upcoming beta release are displayed in the right screenshot below. This screenshot, however, brought another addition: an unfeatured scenery. This map, working title SA_Sandblasted, features - quite obviously - a lot of sand, some palms and water, pyramids and ruins.
Another new addition to the gameplay, a long announced feature, is being displayed in the final screenshot for this update. It's a view from the cockpit of a Clan Blood Asp that has to watch an Inner Sphere's Longinus stick explosives on its hull, while another one is about to shoot the cockpit with a manpack PPC. The features displayed in this are not only the ability to stick explosives to an enemy, but also the new model of the Longinus battle armor in game. In the distance, the Blood Asp's pilot can see an allied Puma trying to shake off another group of Inner Sphere's battle armor.
This concludes the third update for January 2009. The team would again like to thank everyone for their support and encouragement and in return encourage you to bear with us while we're pushing hard to get MWLL ready for all of you to play it.
Just in case you haven't already done so, please consider placing your vote for us in the ModDB Mod Of The Year 2008 awards. We're taking great pride in being one of the few remaining Crysis Mods in the competition and would be even more honored to be able to make it to the top.
Mods like this are going to be what makes Cryengine 2 surpass GoldSourceand Source. Looking great can't wait to see it in action.
the last screenshot is just so sick...remember me Crazy ivan on psx.
i'm not a fan of mech games but i must admit that the way u are developping that mod is awesome.
i don.t know about helpless, looks like one of the chin guns could amputate the longinus' leg
neway, this is looking great! and it is in fact the reason i will buy crysis. ive been waiting for a MW game since playing the mw2 demo on my 95(which i had till 2 years ago[still runs better than vista])
source and especially goldsource was surpassed years and years ago. the only reason they seem so superior is because no other game company would allow the degree of modding seen with source games on their games. strictly business related reasons, not technical issues.
cod4 is an excellent engine, easy to mod for, much better looking than source of course, and what did they do? release one puny mod tool that was useless. the game itself was not very mod friendly.
just one example of a far superior engine to source. source is ugly.
and here I thought that Longinus just wanted to wash his windshield after a fill-up.....
Really nice media + mod.
There is not alot of people that can make a high-end pc mod like this. But you are pulling it off one step at a time :D hope this plays as good as it looks.
Certainly looking more and more detailed and polished ech update. Looking great guys and glad you went away from the single image update.. the multi picture formats suits the media release format better...
Thanks again for the frontpage. It was our community managers decision to go away from the single image updates and put them together into a nice news post weekly. Its much easier to manage this way.
Really love all the new media we've been getting lately. The mod's really looking super. Best of luck with the MoTY awards!