Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Report RSS MCO 141

- textureCacheHeap and textureStringHeap eliminated - colorMapHeap and colorMapRAMHeap eliminated - craterPosHeap, cratershpHeap and craterList heap eliminated - mapData heap eliminated - Indirect fire weapons can fire if target is in range (no need for LOS) - Crater texture loaded as separate var. - Flyer units dynamics fixes. - impassableWhenDestroyed for buildings activated. Set to False in building.fit file and

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MCO version 141
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- textureCacheHeap and textureStringHeap eliminated
- colorMapHeap and colorMapRAMHeap eliminated
- craterPosHeap, cratershpHeap and craterList heap eliminated
- mapData heap eliminated
- Indirect fire weapons can fire if target is in range (no need for LOS)
- Crater texture loaded as separate var.
- Flyer units dynamics fixes.
- impassableWhenDestroyed for buildings activated. Set to False in building.fit file and destroyed building will be passable in game.
- impassableWhenDestroyed changed in all fit files for buildings in MCO objects folder.

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

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