A light mod I made with the following features: 10 new artifact type items one of which which is given to the 1st trained/hired hero. 3 new heroes from tavern. Players (singleplayer) can now trade between gold/lumber and visa-versa from warmill, hunters hall, lumbermill and graveyard. Increased starting lumber from 200 to 250. Game menu background changed. Meatfactory Mod Version 1.1 Credits are included in the archive. Update: Version 1.1 Trade between lumber < - > gold can now be done at town hall, great hall, necropolis or tree of life. Trade is no longer conducted trough items, instead is ability-based. Meatfactory Mod Version 1.2 Reduced prices for bonus starting items for newly trained 1st hero to 1000 for all. Introduced a global dynamic weather system (still needs work). Added the item "Soul Crystal" which extracts abilities from various items and gives them as passive bonuses for the hero (sold from each specific race item vendor).

Description

There was an issue with the dynamic weather system that made playing some maps a bit annoying so it had to be changed. Now instead of lunching by it self based on destructible type detection the weather system has to be activated manually by a specific command. If you type in "-Help" (without quotes) a quest will appear named "Info" with a list of commands from which you can set the weather and tweak a few other things. This mod is designed to be used mainly with melee maps. It is very light in terms of game manipulation and with the future updates I plan to release, most if not all features from this mod can be enabled or disabled so there won't be a need for you to switch from one copy of the game to another or to constantly replace the MPQ files. In this bundle I also added some of my maps which can also be downloaded from www.hiveworkshop.com - good place for maps or any other resource you might need for your custom scenario.

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MFMod v1 3
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