A little map with a custom built American style McDonalds built in it! Check it out!

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
McNeighbors

McNeighbors

Full Version 3 comments

Version 1! it's likely that I won't be adding more to this since it is just a map made for looks! I hope you enjoy it!

Post comment Comments  (0 - 10 of 19)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Gmodfan750
Gmodfan750

this mod is broken because it was made in a earlier version

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

naighborbro
naighborbro

how doyou install

Reply Good karma Bad karma+1 vote
t2
t2

When I try to "Play from Here" on 4.20 I get crash and the following in the log file:

[2019.03.26-21.18.27:517][322]LogScript: Warning: Accessed None trying to read property MillMechanism
BP_Windmill_C /Game/Maps/Modding/UEDPIE_0_ModdingStart.ModdingStart:PersistentLevel.BP_Windmill2
Function /Game/Objects/BP_Objects/BP_Windmill.BP_Windmill_C:ExecuteUbergraph_BP_Windmill:00AA
[2019.03.26-21.18.27:517][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MillMechanism". Blueprint: BP_Windmill Function: Execute Ubergraph BP Windmill Graph: EventGraph Node: isMechanismClear
[2019.03.26-21.19.26:125][468]LogGarbage: Warning: GC detected illegal reference to PIE object from content [possibly via [todo]]:

Reply Good karma Bad karma+1 vote
t2
t2

[2019.03.27-16.54.50:195][645]LogLoad: Game class is 'BP_GameMode_C'
[2019.03.27-16.55.09:667][645]LogFileCache: Scanning file cache for directory 'D:/HNDev/HelloNeighborModKit/HelloNeighbor/Content/' took 4.30s
[2019.03.27-16.55.09:667][645]LogStats: FPlatformStackWalk::StackWalkAndDump - 18.250 s
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error: === Handled ensure: ===
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error:
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1822]
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'StaticMesh' (Owner 'Default__BP_Fridge_C') Self 'ColdZone' (Owner 'BP_Fridge_326').
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error: Stack:
[2019.03.27-16.55.09:667][645]LogOutputDevice: Error: [Callstack] 0x00007ff9a92871f6 UE4Editor-Core.dll!UnknownFunction []

Reply Good karma Bad karma+1 vote
t2
t2

Asset BP_Flour appears to be missing.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X