Updated full version of the MaxGFX mod by Sinot and updated by Dafama2k7. This version includes enhanced textures, effects, bug fix and more. See File/Full Details for more info.
An update to the MaxGFX mod.
Readme File:
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Maximum Graphic Mod >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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Includings
1.Maximum Graphic Mod
2.Maximum Graphic Mod Readme
3.Copyright Readme
4.DoomConfig.cfg (Hardcore Gamer optimized)
5.AutoExec.cfg (Dafama optimized)
6.Original Readme Documents (Credits)
Author: Sinot
Date: 28.10.2k5
Updated: 20.07.2k7 - 9.12.2k7 - 14.1.2k8 by Dafama2k7
Version: 1.0c - 1.4
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Description: i was lookig a long time for a modification which contains the best visual,
sound, gameplay effects for the game, but i didn't find it! so i decided to make it by myself.
I've tested nearly every mod which was published and took the best in my opinion together.
This is the result of it.
Thanks to everyone who supported and unsupported me. A big thank to the authors of all these
mods and that they allowed me to use it.
Big Thanks www.planetdoom3maps.de
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I haven't took everything of the skins, particles, scripts etc. in the mods. Sometimes i just
used maybe one skin or something.
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Some of it's new features...:
v1.4 update by DFM.
-Updated shaders.
-Added Dispersion shaders by TheRealSceneGraphManager.
-Fixed small bugs.
v1.3 update by DFM.
-Updated Parallax shaders with NG version ! (beyond the limits !)
-Updated Def and Script files, now more complete.
-Lowered r_lightScale to 2.0 (def.), because using Bloom is not needed to have it at 3.0
-Bettered the flashlights.
-Converted .TGA to .DDS local files for Parallax, so now it requires less powerful gfx cards.
v1.2 update by DFM.
-Balanced weapons damages for player and some ZSecs.
-Changed some Zombies heads and skins.
-Lowered the exagerated white on weapon chainsaw.
-Now it really uses the Parallax shaders !!!
-Lowered a little the plasma fire sounds.
-Fixed zombie Bernie and main_flashlight lights.
v1.1 update by DFM.
-Fixed some bugs.
-Added new muzzleflash effect for all weapons F.E.A.R. alike !
-All flashlight mounted weapons can be toggled ON/OFF with the weapon_flashlight reload key.
-Way better shaders up to date for both NVidia & ATI gfx cards (selectable pressing the KeyPad / key -KP_SLASH- that makes toggling the r_testARBProgram cvar to control the shaders) !
-Added better fx & particles.
-All teleport spawn effects breakes the glasses and kicks the objects !
-Fixed weapons scripts.
-Added better A.I. for monsters and zombies.
-Also this mod uses Bloom .dll library so it will need to be used from D3 v1.3.0 patch, not v1.3.1, so it will continue to be compatible for v1.3.0 patch like always, ok.
-Needs D3 patched to v1.3.0, NOT v1.3.1, to use it with patch v1.3.1 remove the gamex86.dll from the mod folder and in all the .pk4 files on that mod folder.
The Mod List
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RSJRV99 (Skinpack) - new Skins
Xiospadvanced (Skinpack) - new Skins
Detailed Doom 3 - better Textures
Doom3 Cubed Mod - diferent Textures
Green Tech Mod - Weaponmodifications
Parallax Mapping - Parallax Mapping
Poly Modifier - better looking People
Tweakdoom 3 - Textures
Ultimate Mod - Lightning Effects
UEQ Mod - Self Shadowing
View Mod - Textures
1024x1024 Monsters - High Resolution of Monsters
Relief Mapping - Structure for Textures
Doom 3 Reborn - Weaponmodifications
Enhanced Doom 3 - different changes
Faiakes No Alt Entended - Particle Effects
GTX Mod - Menu Animations, Bloom Shader
Heres Johnnys Mod - Sound Modifications
No Fear Mod - Visual Weapons Effects
BFG Radar - BFG Radar added by DFM
Plasma Radar - Plasma Radar (radar bug fixed by dfm)
Radact - Plasmagun Changes
Remix - different Changes
Cold Breath - new Sounds
Doom 3 Reloaded - new Skins, Light Effects
Kill Intro - No Intro
Psychos Mega Mod - Gameplay Changes
Run - Run
Technopro Weaponsound - Weapons Sounds
Mega Soundpack - Sound Changes
Trent Reznor Sounds - a lot of new Sounds
Extremus - dynamic Lightning
Carnage - Explosion Effects
Boombeta - Weaponmodifications
Mycelos Weapon Enhancement Mod - different Weapon Changes
Mega FX Mod - another Weapon Sounds
New SPlasscreen - Hellknight loading Screen
No Id Humor - a fix nearly on the end of the game
Cab Codes - all Cab Codes etc.
UAC Sentry - you can spawn a sentry bot
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(If i have forgotten anybody i'm verry sorry but i think that's everyone / if not email me = sinan.otuz@online.de)
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=====Installation!=====
Copy the files into the Doom 3 directory and start the game over the shortcut.
Dont forget to set the Doom 3 path and ultra quality after you started 3mood.
The mod will automatically loaded what you'll see at the hellkngiht loading screen. And then enjoy Doom 3 in an neverseen graphic and sound atmosphere.
Some examples what is changed!
The Weapons have the best textures you've ever seen.
All Weapons have got Real Metal FX Effect. (Incredible)
The plasmaball morphs the world around on impact.
Metal and bottom reflects the Lights.
Parallax Mapping for better looking.
Realistic Weapon Sounds and lights.
Bloom Shader.
I've done a little bit by myself. i have tweaked some weapon modifications and tested it and i made some weaponlights (not something where yousay wow on the first look, it should be playeable for long time). I think now i have the best options, not much glow effects which bring downs the fps. All the others changes and modifications are made by others.
Maximum Graphic Mod - made by sinot
you can email me if you want: sinan.otuz@online.de