Max Payne Rechambered is a fan made modification for Max Payne by Remedy Entertainment which aims to rebalance much of the game's arsenal and mechanics. The game has been modified to be more accessible to new players in the form of the "Fugitive" mode, while continuing to provide a difficult challenge for seasoned players in the form of "Hard-Boiled" and "Dead On Arrival". As such, if you are an experienced player with Max Payne, you should play on either of the two aforementioned modes. Weapons have been modified to be more accurate and deadlier; the player should make every bullet count as some weapons have one-shot kill capabilities: but slow rate of fire or a low magazine ammo count.
This is a straight up improvement of the game, the accuracy and damage increase makes the action much more realistic and fast paced. However, slowing down the bullet time messes with this pacing, i wish that i could keep all the changes of MPR, except the slowed down bullet time.
In the original game, the Berettas only served as some kind of "default" weapon that you use if you want to save ammo for your "real" weapons. This mod makes every weapon, and every bullet count!