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Post news Report RSS Max Payne 2: The Fall of Max Payne OLD SCHOOL MOD

For the players who want to know what this mod really is! :)

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mp2osm

MAX PAYNE 2 THE FALL OF MAX PAYNE - OLDSCHOOL MOD
VERSION 1.0

SUMMARY

The first full version of the Old School Mod for Max Payne 2, released
on the 18th birthday of the original Max Payne game.

This modification succeeds in bringing the original atmosphere from
the first game to Max Payne 2's story and environment. The gameplay
is a balance between the two game's fun and challenging elements.

We cannot thank enough the people who made the base work for this mod in
different beta versions over the years, the latest known version being
Valkyr Rage Beta by Mercenaries Company.

-Mod Team, July 23 2019

KEY FEATURES

- Sam Lake and others are back for both in-game and graphic novel scenes.
- Most audiovisual effects and skins now resemble the ones from
the first game.
- The menus and loadings screens for both new and old levels have
unique art.

HOW TO PLAY

1. The Unofficial Weapon Patch for Max Payne 2 must have been installed
(the installer & instructions included in the package).
2. Insert the MaxPayneOldSchoolMod.mp2m mod file to your Max Payne 2
directory and "Previously-mp1.bik" to "movies" folder in the same
directory,
3. Select MaxPayneOldSchoolMod on the Choose customized game dropbox
in the game's launcher and press "Play".

MORE INFO

GAMEPLAY
-Readjusted Health, Weapon Handling and Slow-Motion in the Story and
Bonus chapters to balance between fun and challenging gameplay.
-DMW levels are more Arcade: Choose between characters with unique
loadouts.

LEVELS
Bonus: Back to Aesir Chapters 1-3 and two Roscoe Street Station beta
levels.
DMW: Ragnarock Entrance & Showdown + Subway

TIPS & TECHNICAL INFO
- If you use number keys to select weapons, you will need to remap
the keys (1-6) whenever you play this mod or go back to normal game /
other mods. Do this in the game's Options -> Controls -> Combat
screen, or simply "Reset to Defaults". Mouse Wheel is not affected by
the weapon slot changes.
- Back to Aesir levels may need "High" graphic settings to run.
- To gain more advantage in firefights: Turn off "Bullet Time Assist"
in "Options -> Game" and continue using BT while and after landing
the shootdodge to land even more shots before enemies do.
- Bonus Weapons available for some DMW characters can be acquired in
any level by console codes, but are not collected in normal MP2 Story
missions. Type GetSawedShotgunDual, GetMP5Dual or GetDesertEagleDual
in console, or have every weapon available by "GetAllWeapons" or
"Coder" commands.

MOD TEAM:

Old School Team:

GP CHANNEL

Revived the Project
Art: New Skins & Weapons, Graphic Novels, Menus, Loading Screens,
HUD, "Previously" video

HEVITONTTU22

Scripting: Gameplay, Levels (Textures and Effects), Weapons, Skins,
Menus
RagnaRock Entrance (DMW) (version 1.01)
ReadMe

SPECIAL THANKS

MERCENARIES COMPANY
- Valkyr Rage Beta which this mod is based on (including most
imported skins and weapons from MP1)
- Ragdoll physics from Cop vs Cops 1.2
- The UnOfficial Weapon Patch (by AntiEvil)

CHARACTER PERFORMANCES IN ORIGINAL GRAPHIC NOVELS
- Sam Lake as Max Payne
- Marko Saaresto as Vladimir Lem
- Olli Tukiainen as Vinnie Gognitti
- Markku Järvi as Alfred Woden

MAX PAYNE REMASTERED 1.3
- High-Quality MP1 textures imported for some of the levels

MK PRODUCTION
- Project Aesir levels

CAPTAIN NEMO
- Roscoe Street Station levels

UISOR
- RagnaRock showDown (DMW)

DRDEAN, GERA_PAYNE, NINJA_NUB, SLEEPER
- MaxPayne HD model

THE SILVER
- Template for MP5 scoped texture

MODDB.COM
- Hosting this and many other mods + the modding community.

REMEDY ENTERTAINMENT
- The first two games in Max Payne series

ROCKSTAR GAMES
- Preserving the official mod tutorials and source files
on their website and of course their other work for
the series


OUR THANKS FOR THE ACTIVE AND TIMELESS MAX PAYNE COMMUNITY
FOR SUPPORTING AND PLAYING THIS MOD!

OSM1

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