HD Textures, Adds Factions, Heroes, Units, and Buildings, Enables Themes in the Game , Contains Special Launcher with Awesome Features, Enables 3 Optional Hordes Styles, Supports Multiplayer, Contains lots of Cool Changes to Game System

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Error Logs Handling (Games : Battle for Middle-earth II: Rise of the Witch King : Mods : Master Hero Mod HD : Forum : Error Log Handling : Error Logs Handling) Locked
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Feb 16 2016 Anchor

Please Copy & Paste Your Logs Down here so that I can give you advice on how to fix your error ..

Nov 22 2016 Anchor

Crashes on startup

Feb 7 2017 Anchor

System.IO.IOException: Could not complete operation since a file already exists in this path 'C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\_MasterHeroMod_art_compliedtextures.big'.
at Microsoft.VisualBasic.FileIO.FileSystem.EnsurePathNotExist(String Path)
at Microsoft.VisualBasic.FileIO.FileSystem.RenameFile(String file, String newName)
at Microsoft.VisualBasic.MyServices.FileSystemProxy.RenameFile(String file, String newName)
at Master_Hero_Mod.Form1.DisableMasterHeroModToolStripMenuItem_Click(Object sender, EventArgs e)
Version 2.2.9- Mod Launcher

Tuesday, February 07, 2017 5:39:01 PM

Sep 16 2017 Anchor

If You Have an error it Should be Written Below ..
----------------Copy from Here---------------------



System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count)
at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result)
at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.ConnectStream.WriteHeaders(Boolean async)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at Master_Hero_Mod.Form1.Form1_Load(Object sender, EventArgs e)
Version 2.3.0- Mod Launcher

16 September 2017 3:43:12 PM



System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count)
at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result)
at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.ConnectStream.WriteHeaders(Boolean async)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at Master_Hero_Mod.Form1.Form1_Load(Object sender, EventArgs e)
Version 2.3.0- Mod Launcher

16 September 2017 6:19:50 PM



System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count)
at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest)
at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result)
at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at System.Net.ConnectStream.WriteHeaders(Boolean async)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at Master_Hero_Mod.Form1.Form1_Load(Object sender, EventArgs e)
Version 2.3.0- Mod Launcher

16 September 2017 6:22:43 PM

Sep 16 2017 Anchor

I will try to look into it , thanks for reporting

Sep 17 2017 Anchor

Error appear on enabling the MasterHero Mod

Please Send All The Error Text Below , to this link:
Moddb.com
So that We can Give you advice on how to fix your error ...


If You Have an error it Should be Written Below ..
----------------Copy from Here---------------------



System.IO.IOException: Could not complete operation since a file already exists in this path 'C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\_MasterHeroMod_art_compliedtextures.big'.
at Microsoft.VisualBasic.FileIO.FileSystem.EnsurePathNotExist(String Path)
at Microsoft.VisualBasic.FileIO.FileSystem.RenameFile(String file, String newName)
at Master_Hero_Mod.Form1.DisableMasterHeroModToolStripMenuItem_Click(Object sender, EventArgs e)
Version 2.3.2- Mod Launcher

Sunday, September 17, 2017 18:23:02



System.IO.IOException: Could not complete operation since a file already exists in this path 'C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\_MasterHeroMod_art_compliedtextures.big'.
at Microsoft.VisualBasic.FileIO.FileSystem.EnsurePathNotExist(String Path)
at Microsoft.VisualBasic.FileIO.FileSystem.RenameFile(String file, String newName)
at Master_Hero_Mod.Form1.DisableMasterHeroModToolStripMenuItem_Click(Object sender, EventArgs e)
Version 2.3.2- Mod Launcher

Sunday, September 17, 2017 18:25:15



System.IO.IOException: Could not complete operation since a file already exists in this path 'C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\_MasterHeroMod_art_compliedtextures.big'.
at Microsoft.VisualBasic.FileIO.FileSystem.EnsurePathNotExist(String Path)
at Microsoft.VisualBasic.FileIO.FileSystem.RenameFile(String file, String newName)
at Master_Hero_Mod.Form1.DisableMasterHeroModToolStripMenuItem_Click(Object sender, EventArgs e)
Version 2.3.2- Mod Launcher

Sunday, September 17, 2017 18:47:36



System.IO.IOException: Could not complete operation since a file already exists in this path 'C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\_MasterHeroMod_art_compliedtextures.big'.
at Microsoft.VisualBasic.FileIO.FileSystem.EnsurePathNotExist(String Path)
at Microsoft.VisualBasic.FileIO.FileSystem.RenameFile(String file, String newName)
at Master_Hero_Mod.Form1.DisableMasterHeroModToolStripMenuItem_Click(Object sender, EventArgs e)
Version 2.3.2- Mod Launcher

Sunday, September 17, 2017 21:52:30

Sep 17 2017 Anchor

thanks for reporting

Sep 24 2017 Anchor

it says this about the cracked image can u help dont know what to do.error

the loading screen blocks the menu but behind it is another error.loaderror 2

nevermind i just unistalled the whole game and installed on my drive and removed other mods

Sep 25 2017 Anchor

Ok Can you go to Game Directory and then go to"MasterHero Mod\ErrorLog.txt" and then copy the error code here ?

Oct 12 2017 Anchor

I am getting an error that does not end in the error file but yeah I do not know where else to go to so here is the text


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: File not found.
at Microsoft.VisualBasic.Interaction.Shell(String PathName, AppWinStyle Style, Boolean Wait, Int32 Timeout)
at Master_Hero_Mod.Form1.Button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
Master Hero Mod
Assembly Version: 2.3.3.0
Win32 Version: 2.3.3
CodeBase: D: Hero Mod.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: C:
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Edited by: Dr_Jeckel__

Oct 13 2017 Anchor

The Error Says File not found, could it be that some file is removed ? or renamed ?

Oct 13 2017 Anchor

I have no clue because I do not even know where that file is or supposed to be

Edited by: Dr_Jeckel__

Oct 13 2017 Anchor

Please Check if this file still exist "lotrbfme2ep1.exe"


and if it does, and you are still getting this error, just try to reinstall the mod (uninstall then install it again )

Oct 14 2017 Anchor

I have tried both of those. Currently I am trying to patch the game to 2.01 but that is causing crashing problem at start up


actually nevermind I have it on 2.01 Still not working

I have figured what it was

Edited by: Dr_Jeckel__

Oct 21 2017 Anchor

Can you share to me the mini DVD image for RotWK, if you don't mind? I've downloaded a mini DVD image for RotWK, but it wouldn't work on Windows 10; I don't know why.

So that I'll no longer use a cracked game.dat, because it's so complicated changing game versions from 2.01 to 2.02 and vice versa.

Oct 25 2017 Anchor

Try This one

RotWk_Maxi-TheSmokingMan

just google it and you will find download links

Oct 26 2017 Anchor

Ok thanks!

Why does some units, heroes and structures are invisible?

Edited by: andreninpad

Nov 29 2017 Anchor

Sem ttulo 1

:( if I disable the mod it works

Edited by: GabrielPS123

Nov 30 2017 Anchor
GabrielPS123 wrote:

Sem ttulo 1

:( if I disable the mod it works

uninstall the mod ,

install it again

Jan 3 2018 Anchor

Some characters and heroes are colored pink. Missing texts also, probably because it was not launched in MasterHero Launcher. Anyway it is what it is, hoping for the next update these bugs will be fixed.

Edited by: andreninpad

Jan 14 2018 Anchor

MICROSOFT.NET FRAMEWORK

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IO.FileNotFoundException: File not found.
en Microsoft.VisualBasic.Interaction.Shell(String PathName, AppWinStyle Style, Boolean Wait, Int32 Timeout)
en Master_Hero_Mod.Form1.Button2_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2600.0 built by: NET471REL1LAST
Código base: C:
----------------------------------------
Master Hero Mod
Versión del ensamblado: 2.3.3.0
Versión Win32: 2.3.3
Código base: D: Lord of the Rings, The Rise of the Witch-king/Master Hero Mod.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 14.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2600.0 built by: NET471REL1LAST
Código base: C:
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2612.0 built by: NET471REL1LAST_B
Código base: C:
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:


Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.

Jan 17 2018 Anchor

I have this error:

this error

Feb 9 2018 Anchor
IOIXA wrote:

I have this error:

this error




This probably due to interference with other mods

aitorkenya wrote:

MICROSOFT.NET FRAMEWORK

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IO.FileNotFoundException: File not found.
en Microsoft.VisualBasic.Interaction.Shell(String PathName, AppWinStyle Style, Boolean Wait, Int32 Timeout)
en Master_Hero_Mod.Form1.Button2_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2600.0 built by: NET471REL1LAST
Código base: C:
----------------------------------------
Master Hero Mod
Versión del ensamblado: 2.3.3.0
Versión Win32: 2.3.3
Código base: D: Lord of the Rings, The Rise of the Witch-king/Master Hero Mod.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 14.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2600.0 built by: NET471REL1LAST
Código base: C:
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2612.0 built by: NET471REL1LAST_B
Código base: C:
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.7.2556.0 built by: NET471REL1
Código base: C:
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:


Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.




Re-install the Mod , as some files of the mod are missing

Apr 8 2018 Anchor

My game is crashing on start up and not giving me an error in the log. i can load up the normal game perfectly fine but it will load the mod with it with the mods main features missing

Apr 8 2018 Anchor


threthontheshitrpls wrote:

My game is crashing on start up and not giving me an error in the log. i can load up the normal game perfectly fine but it will load the mod with it with the mods main features missing

try this solution:


MasterHero Mod Launcher > Settings > Fix Startup error > play the game again

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