Battlestar Galactica: Fleet Commander is getting the remaster it deserves. With the new flagships officially unveiled, our efforts will now switch toward improving both the gameplay and level design. The art direction we're aiming for is to deliver the most realistic Battlestar experience yet. We want to give players what they want.
We know there was a lot of anticipation about Battlestar Galactica: Fleet Commander. The VRAM limit used to be our biggest drawback. Unfortunately, some concessions had to be made:
All of our remastered ships follow the series when it comes to sizing. The Valkyrie-class Battlestar was always meant to be smaller than the Jupiter-class. So seeing the difference between the Classic and Remastered versions of the mod will be significant.
The ship we're the proudest about is undoubtedly the decommissioned Battlestar Galactica. It looks miles away from our previous model and texture. No doubt, players will have a great time with it, whether you're playing the mod on Homeworld 2 Remastered or Homeworld 3. Oh, we forgot about that, didn't we? Yes, Battlestar Galactica: Fleet Commander will be developed for Homeworld 3 (if moddable).
We can't wait to see you play with these new ships. Battlestar Galactica: Fleet Commander is set to release in Early Access as soon as possible. Chances are our first release is weeks away at most. The first release will focus on Player VS CPU and Online game sessions. Once done, we will focus on restoring the Fall of the Twelve Colonies Campaign.
Join us now on Discord to learn more about the mod's development and chat with our developers and community members! So say we all.
It's time to dive into Mass Effect: Homeworlds and Battlestar Galactica: Fleet Commander, coming soon in Early Access for Homeworld Remastered.
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