The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Add media Report RSS Reaper Capital Shipyard (view original)
Reaper Capital Shipyard
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bubba4422
bubba4422 - - 19 comments

very sexy looking my friends keep it up.

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Jeroenimo
Jeroenimo - - 6,765 comments

Indeed looking very good.
What's the poly count at for this one if I may ask?

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skyline5gtr Author
skyline5gtr - - 392 comments

6,455

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Spetsnaz_Reaper
Spetsnaz_Reaper - - 738 comments

Now that's what I call, authentic! Phenomenal work guys!

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AC-Suchti
AC-Suchti - - 158 comments

Very nice design. Must have been hard to do this for a race which have only shown op ships and giant robots ;)

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Like i said before you should texture the containers orange to represent organic matter being processed into making new reapers. Like with the tubes on the human proto reaper in ME2

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rSlade
rSlade - - 372 comments

Just look at these details! Awesome work, guys. Keep it up!

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aidas2
aidas2 - - 3,816 comments

Hot dayum.

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MansoS
MansoS - - 81 comments

Like the model, but it oddly resembles a Collector shipyard. Its Reaper tech alright.. but not so Reaper you get me ? if you would loose the Rock and made it All "Mechanical" it would fit better the ambient.

Just an opinion, i like it nonetheless. Job well done =) Now. Can you guys make a Planet ---> into a Citadel ? that would be fuu.. Answome

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skyline5gtr Author
skyline5gtr - - 392 comments

this yard will produce collector ships, its just called reaper shipyard because its part of the reaper faction

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skyline5gtr Author
skyline5gtr - - 392 comments

im sorry i mean it will build both ships

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MansoS
MansoS - - 81 comments

No problem. Saw the texturing already and liked it very much.

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GreenBeret3
GreenBeret3 - - 28 comments

Are you guys doing low and high poly versions for the mod or something?

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skyline5gtr Author
skyline5gtr - - 392 comments

no, typically you build a high and a low poly model then you bake the details down onto your texture maps and put them on the low poly model. That way you can get the detail of a HP model without the poly count

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DarkRipper117
DarkRipper117 - - 16 comments

I think that it would had been better having a structure similar to the citadel...but thats just me.!!! either way we never got to see a shipyard in ME at all so I think its okay to have this .. ^.^!!!!

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hammerheadcruiser
hammerheadcruiser - - 408 comments

it really is georgeous

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

amazing, if only i could do a job 9% as good :P

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Description

Finished the High poly and bake of the reaper capital shipyard