The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Report Dawn of the Reapers .4 Reprisal

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Filename
DOTR_.4.0.0.zip
Category
Demo
Uploader
Lord_Setesh
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Size
833.14mb (873,607,476 bytes)
Downloads
10,796 (2 today)
MD5 Hash
521b812662f519300f5055bf724a97c7
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Description

The forth installment of Dawn of the Reapers, please read first comment.

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Dawn of the Reapers .4 Reprisal
Comments  (0 - 50 of 109)
Lord_Setesh Author
Lord_Setesh

PLEASE READ!

Due to the changes made to the mod since .3, LAA is now a necessity! To install please follow the instructions below.

Step by step instructions:
1) Open "Large Address Aware.exe".
2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder:
...\Steam\steamapps\common\Sins of a Solar Empire Rebellion
3) Check the box specifying that you want to make the game large address aware.
4) Click on save to save the changes.

To install DOTR follow further instructions below.

Delete any previous copies of the mod from your Sins mod directory first.
Extract the folder in the zip file called "DOTR" to your Sins mod directory.

Example for windows XP C:\Documents\<username>\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82
Example for Vista/Win 7/Win 8 C:\Users\<username>\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

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Guest
Guest

What as LAA? Any idea where I can get it?

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Lord_Setesh Author
Lord_Setesh

Its included in the zip file.

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Guest
Guest

Thanks! ^^

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ashcroft2000
ashcroft2000

Will this work with SOASE:R v1.85? If not, do you have any idea as to when it'll be?

EDIT: Actually, nevermind. I am being stupid.

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Guest
Guest

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DiscoverME
DiscoverME

LAA expands the amount of virtual memory SoaSE can access.

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Dodolin
Dodolin

it should be FFS inspired by the Reaper-FFS of Mass Effect 2 :D

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Diehard284345
Diehard284345

hit the browse button, cant find "sins of a solar rebellion.exe" can only find "sins of a solar rebellion" and i cant select anything to put in the LAA

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Mickeyburnman
Mickeyburnman

where is the LAA file cant find it in the zip file unless I'm blind which is most likely

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roccaraso
roccaraso

i install the mod and activate the LAA but every time that i start the game, it remains for an hour in the loading screen and after it crashes without any message, can you help me(sorry i there are errors in my gramathic but i dont speak english very well, my motherlanguage is the italian)

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kyle_katarn67
kyle_katarn67

I hope everyone Enjoys!

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ElfFriend
ElfFriend

I'm so mad at myself for not forcing myself to study throughout the semester :( since now I have to make the difficult choice of either playing this and like 3 other games or studying for finals.

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F0RS3T1
F0RS3T1

One of Us >:}

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ExiledHunter
ExiledHunter

One of Us

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Erpechyi
Erpechyi

One of Us...

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jrjr1
jrjr1

Join the club. Goodbye to grades!

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Inderezzed
Inderezzed

Hey, I played this mod on Onslaught, and I still did good in high school >:) Can't beat my perseverance! muahahahaa!!

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AdmiralNithin
AdmiralNithin

One of us

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funcer
funcer

It feels like the UI is really bad.I dont know if anyone else feels the same but it annoys me that i cant see the resources and the bye/sell thingy while researching. Also the reversal of the planet development which is now left is a little bit confusing but you get used to. The fact that I had to pin avery planet I discoverd so that is shows at the sidebar is unnecessary and more thing to worry about. But I was really impressed with the gravity wells and the undiscovered worlds and that info card.
Anyways, thanks for your work and I'm sure I will get used to the new version
P.S I hope this is reviewed as feedback not complaint :)

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kyle_katarn67
kyle_katarn67

Those are your sins settings fault not the mod man

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Drexder
Drexder

i think it needs an immediate hotfix.... :)

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Lord_Setesh Author
Lord_Setesh

What do you mean by that?

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Blacknife
Blacknife

I am having an issue where for no obvious reason I am crashing to desktop with no error message of any kind. LAA is enabled and working. Is there anything else I missed?

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Lord_Setesh Author
Lord_Setesh

When it crashes without message its because you don't have LAA enabled. Make sure you followed the instructions.

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masterdude94
masterdude94

If it still doesn't work after making sure LAA is enabled, try re-downloading Dawn of the Reapers. You could've gotten a corrupted download.

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Blacknife
Blacknife

Yep, reinstalled the game and re-enabled LAA. Seems to have fixed the problem what ever it was. All in all a very awesome mod that is going to eat away at my life. :) Thanks for the help. Is there someplace we go to report any bugs that we find?

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F0RS3T1
F0RS3T1

If you find any you can comment back and let us know. I normally check the page every day in case someone has something important to say. but if your interested in helping and have skype were actively looking for more testers so just PM me on modb so we can set up a time to talk about it.

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John_Radec
John_Radec

Is it just me or can nobody play as the Council races and is only forced to play Cerberus?

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Lord_Setesh Author
Lord_Setesh

hit the next button in the race select screen.

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John_Radec
John_Radec

Got it now. Thanks!

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Fatman1017
Fatman1017

enjoying the update. just noticed that the council star base does not attack enemy ships when they are in range and it shows that it can have strike craft but there is no way to build them.

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F0RS3T1
F0RS3T1

that's because we haven't put hangar hard points onto the Council star base yet. so we had to remove or disable the production of fighters on the star base so they don't fly off into the distance. its something we plan to change in the near future.

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Xorras
Xorras

Is there a way to disable those weird rings around gravity fields? I mean those that say "You are cleared to use FTL" or something like that

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masterdude94
masterdude94

Short of not playing the mod....I don't think there is. Not without making the installation process more difficult.

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Trooper_
Trooper_

Probably without modding the game files although making a paper cut out to overlay on your screen could be another way to get around it if you really don't like it :P.

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kyle_katarn67
kyle_katarn67

Save, quit the game, load the game back up.

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vykaz
vykaz

there is no SoaSE in my documents, nor in the steam folder. where do I have to put the files now? can I simple add the SoaSE in my documents?

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kyle_katarn67
kyle_katarn67

Start sins, go to options then mods then hit the button that says something about showing your mod folder location and it will be created for you.

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cpl_cupcake
cpl_cupcake

Loving this but I have some issues.
1) AI not expanding. I have only played 2 games so far to see what was put in with a total of 4 normal AIs and only 1 AI expanded, even after I cleared out neighboring militias.
2) The quarian liveships also have fighters but cannot build any (like the starbase).
3) I am not sure if this was intentional but the Council does not have access to turian/human frigates (I am not counting the Normandy and the Talon as neither one was much used by the respective fleets). I got the impression that while the backbone of both militaries were cruisers they still had large numbers of frigates.
4) Wandering fleets that just....wander. In my last playthrough all of the wandering fleets (batarian & reaper) did not stay to attack any planet they came too, they just kept on a specific path and autofired on ships which got into their arcs.

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Lord_Setesh Author
Lord_Setesh

Play on a harder difficulty, the AI has proven to be very responsive as the difficulty increases.

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xPearse
xPearse

(buried)

Isn't this mod done yet? I remember years back when it started. Sheesh. I've moved past the game already.

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Lord_Setesh Author
Lord_Setesh

You said the same exact thing the last time I put up a release, seriously if it's no big deal to you why do you make it one?

Reply Good karma+13 votes
xPearse
xPearse

(buried)

Yeah, I do love to harp this old tale. Try not to take anything I say to heart, but, I just don't like the idea of waiting years for a mod to finish seeing how myself and I'm sure others would lose interest by the time it's come out. Heck, I barely play video games anymore and haven't touched a mod in years.

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Lord_Setesh Author
Lord_Setesh

A total conversion takes a lot of time, your personal impatience is irrelevant. Try it yourself, do a total conversion mod and then try and complain about how long it takes.

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xPearse
xPearse

(buried)

I have. Took me two years. But that was me working by myself without any support or aid whatsoever while learning. Anyway, this type of conversation will never end so let's stop here.

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AdmiralScorpii
AdmiralScorpii

Mod takes a long time to be finalized and finished = mod must be ****.

Ok mate, whatever you say. We can just call the release now and you can play an unfinished mod. Better yet, since you're complaining, you can probably do a better and faster job yourself right?

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Guest
Guest

Loving the mod, well done on melding the two different genres of games, I've a quick question about research tree, I'm playing as the council and I've enough war research stations,how do I unlock the renegade research options??

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zagi101
zagi101

so what is new in this version? it not say anything in description

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Lord_Setesh Author
Lord_Setesh

Read the article on the front page

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