Changelog for Mars Wars 2.1
- Completely new damage system, new damage values, armor taken damage divided by 2
- Deformable Terrain by weapons. Explosives create holes.
- no more bunnyhopping due to lower grav (compareable to RF)
- no more "weapon bob" (crosshair goes up and down)
- more realitic character lighting
- polished geomod effects
- new blood effects
- no more screaming players (hurt sounds)
- added death sounds
- Lots of code fixing.- Tweaked maps (lighting, texturing)
- Motionblur on view when heavly damaged.
- Decreased gravity, overall optimized player movements
- Optimized karma ragdoll physics
- No hit animations
- No hit momentum for bullet weapons
- Removed blood trails spreading tons of blood.
- Adjusted eye height and players height
- Improved effects suchs as muzzle flashes and explosions.
- Optimized sound volumes.
- Increased detail on weaponmodels.
- Tweaked positions of weaponmodels.
- Tweaked animations of weapons.
- New character Parker Suit
- Higher shadow detail for Players
- Shadows on pickups
- Distant weapon sounds
- First person death cam
- Serverbrowser lists all Mars Wars servers at once when clicked on refresh.
- Crosshairs changed to RFs ones.
- New mutator "Start with Submachine Pistol" instead of Handgun. Or replace unsilenced one with silenced.
- New mutator "Mars Wars Regeneration" : Doesn't heal monsters, regen per sec configurable.
- New mutator "Medical Drop" : Killed players drop health kits.
- New mutator "Railbow" : Railgun trails are colored randomly.