Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Moddb.com on
Dear Sir or Madam,
We are looking for an experienced C++ Game Programmer to improve clientside related aspects of MCS: Mars City Security (a Windows/Linux/Mac PC based Cooperative Multiplayer Game Project).
The task is to rewrite the client prediction netcode from currently "forward predicted/extrapolated" to "interpolated".
This rewrite will ensure that game clients connecting from all over the world will experience a smooth clientside gameplay experience regardless of their latency towards the listen/dedicated server.
Fortunately the sourcecode for "Doom3 1.3.1" and "Doom3 BFG GPL" has been released by id software providing us with a complete interpolation netcode showcase.
This contract requires solid C++ game programming skills working with Microsoft Visual Studio as well as a good understanding of Doom3 / idtech4 related C++ game & netcode.
This job is a fixed pricing contract.
Contract budget: 3,000.00 $ (USD)
Contact us here at moddb.com or write an e-mail to email@example.com