You wake up side the crushed helicopter, with other 3 soldiers that survived the crush. ''What happened?'' ''They'' had been infected the pilot. Nearby are a house.. look for some supply.. and ammo..
We must go to the most nearby city... maybe ''they'' aren't there...
Oh, god.. There they come here...
Marine's Journal: Last Stand is a survival horror singleplayer first person shooter mod for Half-Life (WON, and can do it for Steam) in a wold of infected zombies, playing in the role of Jonathan Kessler, a USA Marine survivor of the pendemic...
Last Stand has almost all the weapons created... But need help programming the mod with C++ and the other shitty. And some help doing the NPC's zombies and survivors, but, i can do the models of the weapons and maps, it's somthing, right?
These weapons will be in the mod: (some ammo of the guns has be changed for other, to do it more easy, and other not.)
Glock 18c 9x19mm parabellum 1.0kg (20 rounds)
USP Match .45 ACP 1.0 kg (12 rounds)
M1911A1 .460 Rowland 1.2 kg (7 rounds)
Python .357 Magnum 1.4 kg (6 rounds)
Desert Eagle .50 Action 1.8 kg (7 rounds)
Walther PPK .32 ACP 950 g (8 rounds)
Beretta 92 9x19mm parabellum (changed ammo) 950 g (18 rounds)
Five-seveN 5.7x28mm (FN) 800 g (20 rounds)
Melee (close combat, breakeable weapons)
Combat knife (marine default)
Katana (only 1 in all the game. In martial arts bulding)
Skorpion .32 ACP 1.3 kg (20 rounds)
UZI 9x19mm parabellum 3.5kg (32 rounds)
MP5 9x19mm parabellum 2.5 kg (30 rounds)
MP7 4.6x30mm 1.2 kg (40 rounds)
P90 5.7x28mm (FN) 2.6kg (50 rounds)
TMP 9x19mm parabellum 1.3kg (20 rounds)
M-10 .45 ACP 2.8kg (32 rounds)
KRISS Vector .45 ACP 2.5kg (30 rounds)
M4A1 5.56x45mm 3.1 kg (30 rounds)
SCAR-L 5.56x45mm 3.2 kg (35 rounds)
SCAR-H 7.62x51mm 3.5 kg (20 rounds)
AK-47 7.62x51mm (changed) 4.7 kg (30 rounds)
G36 5.56x45mm 3.6 kg (30 rounds)
AR-15 5.56x45mm 2.2 kg (30 rounds)
FAL 7.62x51mm 4.3 kg (20 rounds)
FNC 5.56x45mm 3.8 kg (30 rounds)
Sawn-Off 20 gauge 2.2 kg (2 shot)
Remington 860 20 gauge 3.2 kg (8+1 rounds)
M1 Super 90 12 gauge 3.6kg (7 rounds)
SPAS 12 12 gauge 4.4 kg (8 rounds)
USAS 12 12 gauge 6.2 kg (10 rounds)
M24 7.62x51mm 7.3 kg (10 rounds)
Vintorez 9x39mm 2.6 g (20 rounds)
M79 40x46mm grenade 2.6 kg (1 shot)
M-249 5.56x45mm 10 kg (100 rounds)
Kord 6P50 12.7x108mm 25 kg (75 rounds)
Hmmm... thanks you for reading this LAAAAAAAAAAAAAAAAAAARGE article of the project and if you can help, msg me.
Hello there, people!
I wanna do an explaniation about why I stop posting, making news, (include logging in).
It's because my old CPU srcewed up and i couldn't make anything (and i lost some things).
BUT now i have a very, VERY powerful computer and i alredy started to make this again.
I loose some models i was making, AND everything about the game itself (all the modding) and i need to start all of that sh!t again.
well, for now, i was making improvements to the NPCS, and making a little LMG.
If you want to help with the programming/sdk or something like that, msg me.
PD: Remember that i don't speak in english, maybe there are some ortographic errors .+
PD2: Looking for something more powerful than GoldSrc, i found Xash3D/FX engine. The programming is the same?
If you want to know the time you need to kill every single enemy (and your health).
This is how I want the inventory view (BUT NOT PAINT IMAGE!)its an *outline of how I want it to be* (* using google translate.)