Executions.fsb -> remastered PS2 execution audio
resource13.glg -> Playstation execution camera vectors
#static#resource13.glg -> Static execution camera vectors by the dark world
resource21.glg -> victim decal data
resource28.glg -> interactive controls (by JGDF)
dummy resource28.glg -> use this if you do not want to use interactive controls but want to keep the blood on clothes
A**.mls -> level script/spawns
strmanim.bin -> available execution animations (interchangeable between levels)
allanims_pc.ifp -> other animations, execution object animations
entity_pc.inst -> entity placements
resource3.glg -> main ini file of each level with many variables
resource11.glg -> weapon hit effects
Known Issues:
Newspaper and Level 1&2 gun executions have bugged die poses (this can be fixed in the future)
Melee Gun AI malfunctions
Asylum 1: (Enhanced Beta Version)
Sledgehammer removed
Replaced Sledgehammer with Nightstick
Added Plastic Bag in cells
Lockers spawn Plastic Bag
Added Plastic Bag outside
Asylum 2: (Sledgehammer Version)
Added Sledgehammer at the Beginning
Removed most Syringes
Syringe executions disabled
Ghosts 1: (Sickle Version)
Replaced Bags with Cans
Replaced Hedgeclipper with Shard
Replaced Bottles with Sickle & Shard
Ghosts 2: (Circular Saw Version)
Replaced Bags+Shards with Pens (fake Shard, working die poses)
Replaced Hedgeclipper with Circular Saw
Replaced Bottles with Syringes
Replaced Sickle with Can
Ghosts 3: (Bottle/Hedgeclipper Version)
Working Bottle executions
Working Hedgeclipper
Wires swapped with Can & Bag
Sickle swapped with Bottle
First aid basement swapped with Bottle
Crowbar executions disabled
Sexual Deviants 1: (Original Version)
No Changes
Sexual Deviants 2: (Super Weapons Version)
All Weapons placed right at the beginning
Green Weapons are indestructible
First Window spawns Circular Saw
Destroy Cigarette machine to get Fire Axe
Destroy Dumpster to get Crowbar
Red Light 1: (Enhanced Beta Version with Melee Guns)
Added Melee Revolver, Melee Glock, Nightstick, Bag at Start
Replaced Bottles with Shards and Syringes
Removed Razor
Red Light 2: (Nightpaper/Bottle Version)
Working Bottle executions
Replaced Shovel and Razor with Flashlight (fake Pliers, working die poses)
Added Newspaper (fake Nightstick)
Replaced Syringes with Shards
Bat executions disabled
Best Friends 1: (Enhanced Original Version)
Added Bag & Wire in the first section
Safehouse 1: (Dildo/Bat/Bag)
Replaced Crowbar with Dildo
Replaced Sledgehammer with Bat
Destroyed Cardboard Boxes spawn Plastic Bags
Safehouse 2: (Pliers/Shard)
Replaced Crowbar with Pliers
Replaced Sledgehammer with Indestructible Shard
Honeypot 1: (Original Version)
No Changes
Honeypot 2: (Uzi+Melee)
Melee Uzi hidden in the first Section
Sawnoff Melee'd
Glock added before Shootout
Assassination 1: (Beta)
Removed Pen, C-Saw, Hammer, Shovel
More Plastic Bags
Destroy Trashbins for Plastic Bags
Melee Glock
Most Wanted 1: (Beta)
Removed C-Saw
Added Flashlight
Disabled Shovel
Ritual 1: (Custom PC)
Only level with working Razor executions
Replaced 1st Shard with Hacksaw
Replaced Hacksaw with Pliers
Replaced Bricks with Bottles
Added early Crowbar
Bottle spawn in storage
Hacksaw spawn in storage
Stunprod removed
Changed Razor slot to red
Changed Circular Saw slot to green
No: Wire/Pen/Syringe/Shard/Stunprod
Yes: Hacksaw/Bottle/Pliers/Razor!
Ritual 2: (Custom Beta)
Replaced Razor with Circular Saw
Replaced 1st Shard with Pen
Replaced Hacksaw with Stunprod
Replaced Bottles with 2 Syringes + 1 Pen
Replaced Pliers with Wire
Storage Wire spawns instead of Circular Saw
No: Hacksaw/Bottle/Pliers/Razor/Shard
Yes: Wire/Pen/Syringe/Stunprod
Origins 1: (Early Hacksaw)
Replaced Razor with Hacksaw
Origins 2: (3-Level Tranq Gun)
Replaced Razor with Melee Tranquilizer
Broadcast 1: (Beta)
Replaced Circular Saw with Crowbar
Added Fire Axe (fake Katana, working die poses)
Disabled Bat
Broadcast 2: (PC)
Working Katana, Circular Saw, Bat
Removed all Shards
Circular Saw slot changed to green
Altered State 1: (Beta Version)
Hunters with Uzis now have Crossbows
Explosive Barrels spawn Wires
Altered State 2: (Melee AR)
Same but with Melee Assault Rifle
Domestic Disturbance 1: (Beta Version)
Almost 1:1 Beta Copy
Less weapons
1 Cop and 2 Civilians have Flashlights
Bugged Wooden Spike execution implemented
2 Newspaper added
Domestic Disturbance 2: (PC Version)
Like PC but with even more Weapons
Personality Clash 1: (Original)
No changes
Personality Clash 2: (Melee guns)
All guns Melee'd (beware of AI bugs)
Release Therapy: (Original)
No changes
installation after installing betamod: just overwrite files that are there, works for all level versions files in folder #IMPORTANT_FILES need to go into...
Beta Version of EE version 08c ( if this doesn't work upload the upgrade version)
The original camera angles for the pc version of the game with static camera.
This allows you to play the beta levels with the original weapon placement for the pc version of the game.
These files replace certain Hunters in 3 levels with previously unseen models from pre-beta game versions. They are to be used with the beta mod. Files...
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is there a way to only have the executions and not the garbage changes to the levels?
Yes, you can replace the betamod entity_pc.inst files, which are found in the level folders, with the original entity_pc.inst files from vanilla Manhunt 2 if you want to have the original weapon placements.
You have to replace them one by one, though.
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There is no download link
Hey there, do I need to install ALL the modded levels, or can I just pick only a few levels?
How can i properly use the dummy interactive resource28.glg file, i've tried everything and it's still not working as it should. Any advice?
Could you give me the link of the mods? I can't find it please
how do i get dynamic blood on non interactive executions? i tried renaming the dummyresource28 to resource 28 but its not working
Is it possible to only swap the executions for firearms? And is it possible to add them all and have guns use the same 3 execution-stage system that melee items use?
You can do this using ermaccer's MH2 plugin.
Github.com