Magnar Mod v2.33 Patch 14 Version
Full VersionPatch 14 compatible version of Magnar Mod. Includes minor bug fixes from previous version. See TWC forum for more details.
Magnar Mod Description:
So what is Magnar Mod all about?
Here at Magnar Mod our driving principle is historical accuracy and realism above all else. We aren't pretending to try and make this the most historical Rome 2 mod out there, in fact we will only be content if and when we make this mod perfectly aligned to history in every way.
The road to perfection is long and hard, but luckily we are crazy enough to try. Our focus at the moment is on researching and making historical unit rosters for every faction from scratch while starting the task of adjusting all the settings under the hood to make those more historical as well. It will be a long but epic process, so check back often!
We have already overhauled the rosters of a number of factions and cultures, including Rome, Carthage, the Gauls and the Iberians. All factions are playable and will get personal attention. New textures are being made for every unit that will reflect the actual equipment they used, with a look that is based whenever possible on academic historical sources. The colors of our fabrics are muted so much you would think that the ancients did not use synthetic dyes for their clothes. The same type of bronze armour has different details depending on whether it is made in Italy or Greece. Not everything is perfect yet, but given infinite time and resources we can promise we will certainly get there.
Battles in Magnar Mod are already different from vanilla. Experience gain is hard to come by but has a much larger effect on fourteen different unit stats compared to a small effect on five stats in vanilla. Your men will have to deal with increased terrain and weather effects while on the battle field. Morale has been tweaked to force you to use smart tactics. Someday this mod may become so realistic that you will be too scared to fight at all.
There are large changes on the campaign map as well. Tweaks have been made to trade and to the AI in many areas already. Army stances are now unique for each culture. A barbarian army moves slower because it has to forage and pillage for supplies, but that pillaging means that your upkeep is lower while in enemy lands. We are optimizing this mod to be played at four turns per year. Our so-far-relatively-in-depth system of seasonal weather as well as terrain and climate zones are used every turn to modify eighteen things from agricultural income to unit replenishment and upkeep. Hint - no army wants to be in the Alps in winter!
If you love real history, check back regularly. If you play our mod and find something that is not historically accurate, please yell at us. If we are right, we will throw the appropriate history books at you (or at least cite them). If we are wrong, we will put your name onto an in-game texture for the world to see! (well, we would do that for you, but it would make those textures historically inaccurate so we actually won't).
We hope that in time this mod not only becomes very, very historically accurate, but that it will be challenging and maybe even fun to play. Your encouragement is appreciated.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Patch 14 compatible version of Magnar Mod. Includes minor bug fixes from previous version. See TWC forum for more details.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This mod is moving to a new moddb page under the mod name Vae Victis
It will be released tomorrow 31/10/14
This comment is currently awaiting admin approval, join now to view.
Updated for patch 14
Mod is now up to date
Mod is not yet compatible with todays update. I am working on updating the mod and will upload a new version here when it is done.
hi, can you please tell me how to istall it
becuse its my first time to download mod
Just unzip all the packs into your rome 2 data folder then select the modules you want to use through the mod manager and play :)
Hi, I'm an Italian wargamers and player of twr2, and i'm searching historycal accurate mod. I'm interested to your mod, and i think i could help u if u need...i've a lot of hystorical material and i can also work on a mod (i'm able to use pfm and tweak assembly kit)but i'm not able yet to do new models. So if u need some help i'm ready to work with u.
hey mate, always need new modders and researchers. Add me on steam via the mod steam page and we can chat
there are lot of Magnar on steam could u give me your url?
you can find me as one of the creators on the mod steam page here
Steamcommunity.com