With 2016 flown by, having made very little progress on this mod, what is 2017 going to offer?
When I was working on the 10 year anniversary video, I was having a hard time. Not because of emotions, but because there was barely any new footage to pick for the last bit on the timeline. This made me realize with a punch in the face that I barely progressed in 2016. What has caused this and is 2017 going to be just as empty?
Well I sure as hell hope not. Fortunately I have a plan as I found out what went "wrong".
First of all, I spent quite some time last year being involved with various Titanic projects that used 3D models from this mod. When one project got completed, another one mailed me. I'm still in the last stages of preparing assets for a last client which fortunately involves an optimization process that was required for this mod anyway. After this is done, I'll no longer accept offers to work with 3rd parties. (Unless they are cousins of Bill Gates).
Secondly, I'm in the process of working out an agreement with my current job to take a few weeks off throughout the year as unpaid leave. This allows me to work fulltime on this mod for small stretches without any interference. It should allow for a lot more productive time compared to working in late hours after work. I only need to point out which weeks I want to take off exactly. When a date is set, I'll announce it here. During those weeks I want to post an update at the end of every day.
So what's on the schedule then?
Like I mentioned, the last few assets are being optimized for in-engine use. (only the pool area left).
Once this is sent to the client I can dedicate my attention back to this project again.
I shall proceed modelling the corridors while slowly implementing all finished areas into the game one by one. For the latter, I'm trying to get some assistance to speed things up.
I'm also thinking of scrapping a few more interior areas (sue me). Since each area takes a lot of modelling time. Instead focusing mainly on the areas that are directly involved with the storyline. I'd rather spend time on quality rather than quantity in this case. Besides, there are better full-interior Titanic exploration games in the making anyway. E.G. Titanic Honor and Glory.
I could always add these interiors later on if time allows it.