The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

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i can't put more than 5. as a homeworld lover i can't stand seeing ripped homeworld 2 ships not being used like they are meant to..
for exemple a well known Hiigaran torpedo frigate being used as a dual laser frigate with the laser coming out of torpedo tubes... and it is like this for other ships too.

(it is like ripping off a star destroyer from a starwars game and put missiles projectiles instead of the laser ones with the same plasma battery skins.. it would bother you.)

when you rip of models and texture traight from a game you should have at least the decency of keeping their characteristic.
Also the dev i have spoken to seems to not have played homeworld nor do he care about missusing what he ripped off.

Good mod but, crashes to an unacceptable extent. -5 for just that, because a game is not worth playing if it's not stable.

The models are not that unique either, they're cut and pasted ships from SOASE original game.

What makes this mod different is the fame play styles that it encourages.

Exelent mod.
only problem i have with it so far is that the replicators cant be wiped out in end game, you can just call in new units all the time to replace the one you lost.
dont know if what i had in mide works but cant you have it so the replicator ability need to have space junk in the area to work?
like the vassari space station need to heal.
then you shuld be able to use replicate only when you have killed some ships, or got some destroyed. something like 4-5 or maby more ships destoyed (to make junk) to replicate a new.

another solotion is to simply have the newly replicated unit have his coldown on.

5

pepcob says