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Highlights Rebellion (Release 18) 25/06/2022

* Outlaw Sectors DLC (Rampant Militia) - Militia spawn per owner race for Rampant Militia option
* Emergency Defense (Dreadnought Coordinator) Update. Three waves of emergence fleets spawned depending on level of damage to the Coordinator.
* 30 New Galaxy Maps (over 70 maps total added by Maelstrom)
* Replicators Mercury Frigate Replicate ability buffed ...
* 21 new planets (over 50 planets total added by Maelstrom) with unique textures, balance, random planetary abilities, planet unique bonuses, moons

Maelstrom Screenshots 1

Maelstrom Screenshots 2

Maelstrom Screenshots 4

Maelstrom Screenshots 5

Maelstrom Planets

Gas Planets
Ammonia, Chlorine, Helium

Giant Planets
Gas Giant, Ice Giant, Terran Giant, Rock Giant

Technological Planets
Ancients, Artificial, Ring, Hyperion, DysonSphere

Terran Planets
Goldilock, Neo-Luna, Nova-Terra, Utopian, Binary, Paradise, Diasporian

Ice Planets
Frigian, Gelid, Tempest

Volcanic Planets
Lava

Mineral Rich Planets
Carbon, Silicate, Mineral, Mining, Legendary

Extreme Plants
Irradiated, Toxic, Relic, Extinct, Fractured, Coreless

Biological Rich Planets
Aurora, Forest, Tundra, Jungle

Industrial Planets
Ecumenopolis, Metropolis, Industrial, Fortified, Valerian

Small Planets
Eccentric, Hycean, Meso, Planetar, Rogue

Unusual Planets
Aura, Chthonian, Enigma, Proto

News for Maelstrom Mod, May 2022, Rebellion

News for Maelstrom Mod, May 2022, Rebellion

News 4 comments

We are pleased to announce the release of the Maelstrom mod for Rebellion (release 17) 1.96 + DLC's.

News for Maelstrom Mod, July 2021, Rebellion

News for Maelstrom Mod, July 2021, Rebellion

News 12 comments

We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's

News for Maelstrom Mod, May 2019, Rebellion

News for Maelstrom Mod, May 2019, Rebellion

News 10 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC's

News for Maelstrom Mod, Dec 2018, Rebellion

News for Maelstrom Mod, Dec 2018, Rebellion

News 2 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's

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Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Full Version 44 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Full Version 32 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.96 R16 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R16 (+DLC's)

Full Version 30 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Full Version 10 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Full Version 30 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Full Version 16 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Post comment Comments  (80 - 90 of 3,919)
foodnxtbombs
foodnxtbombs - - 1 comments

Is it a bug in where the friendly militia for the 3 factions has a militia from the vanilla factions or that's how it is supposed to be? if it is, any chance to change it locked to its own faction cause I really don't like the 3 factions mixing their militias using the rampant militias from the vanilla.

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

"Is it a bug in where the friendly militia for the 3 factions has a militia from the vanilla factions or that's how it is supposed to be?"
I have been asked this question before ... It is a limitation of the game

Reply Good karma+1 vote
Darkane
Darkane - - 37 comments

The Stargate Races mod has unique militias for each faction as well. Maybe you could reach out to that mod team and ask how they did it. That's if you want to. I like the mixing because I feel that the locals would be defending their own worlds even while under the dominion of another race.

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

With the new release the minor factions are now represented by all seven races, i.e minor faction planets are defended by one of the seven races. Also new and relevant planet abilities make use of one of the seven races.
Note the difference between loyalist and rebels for the races is not large, in terms of ships and structures. The mod update remains true for original Rebellion and not other mods.

Reply Good karma+1 vote
notshure85
notshure85 - - 135 comments

I am not an IT specialist, but the Interrengnum mod has different militia for each race and faction (Empire/Warlords; Rebellion; Republic; Vanilla). I suspect the limit is somewhere around 6 factions.

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

Will include different planet abilities for minor factions using the 7 races ships

Reply Good karma+1 vote
Mr.Irksome
Mr.Irksome - - 31 comments

Hi. I am running into a problem where every map I create in the maelstrom galaxy forge is unplayable because it shows a max player count of zero. It does this if I create a new map or edit an existing one in the maelstrom galaxy forge. I am not having this problem with the vanilla galaxy forge.

Am I missing something? or is there something else I need to do when using the maelstrom galaxy forge? I am using the latest version of maelstrom (R16).

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Mr.Irksome
Mr.Irksome - - 31 comments

I just created a map using the galaxy forge from maelstrom version R13 and it worked just fine. I guess there is a problem using the galaxy forge from version R16.

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grimmmarvin95
grimmmarvin95 - - 9 comments

I create my own maps. And they work fine until about 8 hours into the game. Then I start getting minidumps. The Dev.exe reports gives me this error: "Required EntityDef not found: PlayerNorlaminsLoyalist. This could eventually crash the game." I had been player this race right up to the crash for a couple of hours. This has happened when I play Replicators too. I have gone back to an earlier save and once it gets back to the same time it dumps again with the same message. Is there anybody out there with any help. I have tried re-installing the mod from the zip file and it still happens. My created maps work fine in Rebellion, sins of the prophets, Rebellion Remastered and Stargate Races.

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

Don't play mod with random events turned on. There is a bug (missing entity file/s used under random events) which I haven't got around to fixing.

Reply Good karma+2 votes
grimmmarvin95
grimmmarvin95 - - 9 comments

Thanks. I will disable random events in the next game. Also, I seem to also remedy the problem by turning off my VPN. It has made the 10th hour in my present game and stopped mini-dumping. I will let you know.

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