Highlights Rebellion (Release 18) 25/06/2022
* Outlaw Sectors DLC (Rampant Militia) - Militia spawn per owner race for Rampant Militia option
* Emergency Defense (Dreadnought Coordinator) Update. Three waves of emergence fleets spawned depending on level of damage to the Coordinator.
* 30 New Galaxy Maps (over 70 maps total added by Maelstrom)
* Replicators Mercury Frigate Replicate ability buffed ...
* 21 new planets (over 50 planets total added by Maelstrom) with unique textures, balance, random planetary abilities, planet unique bonuses, moons




Maelstrom Planets
Gas Planets
Ammonia, Chlorine, Helium
Giant Planets
Gas Giant, Ice Giant, Terran Giant, Rock Giant
Technological Planets
Ancients, Artificial, Ring, Hyperion, DysonSphere
Terran Planets
Goldilock, Neo-Luna, Nova-Terra, Utopian, Binary, Paradise, Diasporian
Ice Planets
Frigian, Gelid, Tempest
Volcanic Planets
Lava
Mineral Rich Planets
Carbon, Silicate, Mineral, Mining, Legendary
Extreme Plants
Irradiated, Toxic, Relic, Extinct, Fractured, Coreless
Biological Rich Planets
Aurora, Forest, Tundra, Jungle
Industrial Planets
Ecumenopolis, Metropolis, Industrial, Fortified, Valerian
Small Planets
Eccentric, Hycean, Meso, Planetar, Rogue
Unusual Planets
Aura, Chthonian, Enigma, Proto
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 17) 1.96 + DLC's.
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
the majority or my Replicator ships are missing textures and all of em are tinted there team color great mod though =)
You are right the team colors for the Replicators need rework. Play with the team color off.
Thanks, I'm glad you are enjoying the mod!
alright ty for the help =)
hm, quick question, in Entrenchment it offered enhancements to the various defensive weapons, like shield generators for the beam defense, missiles and a gause cannon for the cannon defense, things of that nature, will the various unique teams to your mod also receive similar strategic defensive enhancements? ah, and while I am at it, a question, I noticed that the Replicators are the only team without a interstellar weapon, why is that praytell?
"...will the various unique teams to your mod also receive similar strategic defensive enhancements?" Yes.
"I noticed that the Replicators are the only team without a interstellar weapon, why is that praytell?" They have a Thumper and a Tractor - very powerful weapons. Note that the Tractor ability, in the current releases, does not work as intended, this will be fixed in the next release and the Entrenchment release.
The Trade Alliance Dreadnaughts are extreamly strong btw, My Friend can spam 10 of them and be basicly unstoppable...
There a lot of fun!
Play against unfair AI's and team them against you.
The problem with the Expansion is that the AI's don't spam Dreadnoughts ... they might build one.
Maelstrom - YES YES YES!
This mod looks too good to be true!
I've downloaded and installed the mod (copied the files to my mod-folder) - but it won't work...
Whenever i try to enable this mod after disabling any and all others i get a number of errors (fx "error in line 53 in file gameplay.constants") with the choice of skip, skip all or break and whatever i do there's like 2500 errorboxes. Once these have been dealt with (skip, but i've tried the others as well) i get a minidump and the game crashes... What am i doing wrong?
It is a a very straightforward installation, my best guess is you have not copied the mod correctly. There is a link called ...
"Additional Installation & Release Notes"
in the download section (see Description, read more +)
I've read that part as well and tried reinstalling a couple of times - maelstrom still won't work on my entrenchment.
I've tried installing it on vanilla sins though - and it seems to be working just fine...
THIS MOD IS GREAT!!! But kinda bummed out it won't work on my entrenchment.
This mod is not for Entrenchment!
I'm currently working on the Entrenchment version which should be ready in a few weeks.
There is a beta version of the mod at the Maelstrom "Official Page", but be warned it is not complete and crashes about 30 mins into the game if you play the following scenarios ...
1. two or more Replicators or
2. two or more Norlamins
Well, that would explain just why i can't get it to work xD... (guess i'm just assuming entrenchment - silly me)
I'll try the beta - because i can - and until then i'll keep playing the modded vanilla. Again, fantastic mod!