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Highlights Rebellion (Release 18) 25/06/2022

* Outlaw Sectors DLC (Rampant Militia) - Militia spawn per owner race for Rampant Militia option
* Emergency Defense (Dreadnought Coordinator) Update. Three waves of emergence fleets spawned depending on level of damage to the Coordinator.
* 30 New Galaxy Maps (over 70 maps total added by Maelstrom)
* Replicators Mercury Frigate Replicate ability buffed ...
* 21 new planets (over 50 planets total added by Maelstrom) with unique textures, balance, random planetary abilities, planet unique bonuses, moons

Maelstrom Screenshots 1

Maelstrom Screenshots 2

Maelstrom Screenshots 4

Maelstrom Screenshots 5

Maelstrom Planets

Gas Planets
Ammonia, Chlorine, Helium

Giant Planets
Gas Giant, Ice Giant, Terran Giant, Rock Giant

Technological Planets
Ancients, Artificial, Ring, Hyperion, DysonSphere

Terran Planets
Goldilock, Neo-Luna, Nova-Terra, Utopian, Binary, Paradise, Diasporian

Ice Planets
Frigian, Gelid, Tempest

Volcanic Planets
Lava

Mineral Rich Planets
Carbon, Silicate, Mineral, Mining, Legendary

Extreme Plants
Irradiated, Toxic, Relic, Extinct, Fractured, Coreless

Biological Rich Planets
Aurora, Forest, Tundra, Jungle

Industrial Planets
Ecumenopolis, Metropolis, Industrial, Fortified, Valerian

Small Planets
Eccentric, Hycean, Meso, Planetar, Rogue

Unusual Planets
Aura, Chthonian, Enigma, Proto

News for Maelstrom Mod, May 2022, Rebellion

News for Maelstrom Mod, May 2022, Rebellion

News 4 comments

We are pleased to announce the release of the Maelstrom mod for Rebellion (release 17) 1.96 + DLC's.

News for Maelstrom Mod, July 2021, Rebellion

News for Maelstrom Mod, July 2021, Rebellion

News 12 comments

We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's

News for Maelstrom Mod, May 2019, Rebellion

News for Maelstrom Mod, May 2019, Rebellion

News 10 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC's

News for Maelstrom Mod, Dec 2018, Rebellion

News for Maelstrom Mod, Dec 2018, Rebellion

News 2 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's

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Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Full Version 44 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Full Version 32 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.96 R16 (+DLC's)

Maelstrom Rebellion Expansion v1.96 R16 (+DLC's)

Full Version 30 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Full Version 10 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Full Version 30 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Full Version 16 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Post comment Comments  (3840 - 3850 of 3,919)
Isimiel
Isimiel - - 438 comments

the majority or my Replicator ships are missing textures and all of em are tinted there team color great mod though =)

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

You are right the team colors for the Replicators need rework. Play with the team color off.
Thanks, I'm glad you are enjoying the mod!

Reply Good karma+1 vote
Isimiel
Isimiel - - 438 comments

alright ty for the help =)

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SryCauldon
SryCauldon - - 422 comments

hm, quick question, in Entrenchment it offered enhancements to the various defensive weapons, like shield generators for the beam defense, missiles and a gause cannon for the cannon defense, things of that nature, will the various unique teams to your mod also receive similar strategic defensive enhancements? ah, and while I am at it, a question, I noticed that the Replicators are the only team without a interstellar weapon, why is that praytell?

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

"...will the various unique teams to your mod also receive similar strategic defensive enhancements?" Yes.

"I noticed that the Replicators are the only team without a interstellar weapon, why is that praytell?" They have a Thumper and a Tractor - very powerful weapons. Note that the Tractor ability, in the current releases, does not work as intended, this will be fixed in the next release and the Entrenchment release.

Reply Good karma+1 vote
Elite222
Elite222 - - 556 comments

The Trade Alliance Dreadnaughts are extreamly strong btw, My Friend can spam 10 of them and be basicly unstoppable...

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

There a lot of fun!
Play against unfair AI's and team them against you.
The problem with the Expansion is that the AI's don't spam Dreadnoughts ... they might build one.

Reply Good karma+1 vote
FireMonkey13
FireMonkey13 - - 4 comments

Maelstrom - YES YES YES!
This mod looks too good to be true!

I've downloaded and installed the mod (copied the files to my mod-folder) - but it won't work...
Whenever i try to enable this mod after disabling any and all others i get a number of errors (fx "error in line 53 in file gameplay.constants") with the choice of skip, skip all or break and whatever i do there's like 2500 errorboxes. Once these have been dealt with (skip, but i've tried the others as well) i get a minidump and the game crashes... What am i doing wrong?

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

It is a a very straightforward installation, my best guess is you have not copied the mod correctly. There is a link called ...
"Additional Installation & Release Notes"
in the download section (see Description, read more +)

Reply Good karma+1 vote
FireMonkey13
FireMonkey13 - - 4 comments

I've read that part as well and tried reinstalling a couple of times - maelstrom still won't work on my entrenchment.
I've tried installing it on vanilla sins though - and it seems to be working just fine...
THIS MOD IS GREAT!!! But kinda bummed out it won't work on my entrenchment.

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soase-maelstrom Creator
soase-maelstrom - - 2,620 comments

This mod is not for Entrenchment!
I'm currently working on the Entrenchment version which should be ready in a few weeks.
There is a beta version of the mod at the Maelstrom "Official Page", but be warned it is not complete and crashes about 30 mins into the game if you play the following scenarios ...
1. two or more Replicators or
2. two or more Norlamins

Reply Good karma+1 vote
FireMonkey13
FireMonkey13 - - 4 comments

Well, that would explain just why i can't get it to work xD... (guess i'm just assuming entrenchment - silly me)
I'll try the beta - because i can - and until then i'll keep playing the modded vanilla. Again, fantastic mod!

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