The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

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We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Highlights Rebellion (Release 9) 08/12/2015

* All Voice Overs replaced
* Taken out the Pirate Race to reduce mods RAM footprint.
* Bug fixes (see below)

Highlights
______________________________________________________________________________
Planets and Stars
* Fixed Planet DLC's problem.

Norlamin
Fixed the Norlamim's colony capitalship amplify energy (3rd ability) ability
Fixed Research "Another Victory", now requires research to use
Fixed Research "Wrath"
Fixed Norlamins rebel and loyalist pictures mixed up (in alliance selection)

TradeAlliance
* Fixed Farscape vessels, missile barrage ability i.e it is overpowered - reduced target count from 5 to 3, reduced damage by 25%
* Improved TEC Rebels relations with TA.

Other
* Taken out the Pirate Race to reduce mods RAM footprint. Will include in Expansion version of the mod
* Taken out auto generating Dreadnoughts. Will include in Expansion version of the mod
* Taken out challenging and aggressive Pirates. Will include in Expansion version of the mod
* Taken out asteroids. Will include in Expansion version of the mod
* Taken out dangerous asteroids. Will include in Expansion version of the mod
* All Voice Overs replaced

Thanks
* JurisDocta and others who gave detailed feedback for this release

Comments
BrandonPotter
BrandonPotter

Its here! Its Here! Im so happy!

Thank you so much for this update! I dont have to use any other mod again <3

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soase-maelstrom Author
soase-maelstrom

Cheers ... hope you enjoy!

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BrandonPotter
BrandonPotter

Oh I am, I am <3

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JurisDocta
JurisDocta

Maelstrom, did you also fix the issue with the Norlamin turret's disruption ability?

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soase-maelstrom Author
soase-maelstrom

Hi JurisDocta,

Not sure ... can you give me some more details?
Unfortunately, because I had a large break from this mod there has been a bit of a disconnect?

Thanks again for your feedback!!!

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JurisDocta
JurisDocta

The Norlamin turret's final ability only works in a ridiculously short range. The string implies it is supposed to be chance per shot but the ability itself is only range debuff (I believe it prevents anti-matter regen)

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soase-maelstrom Author
soase-maelstrom

Cheers ... I'll look into it

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Guest
Guest

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Guest
Guest

Thx so much for this update. I was finally able to play this awesome mod in LAN with a friend, without any gamecrash.

I´m looking forward for the dreadnoughts, which hopefully will be added again soon. :)

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soase-maelstrom Author
soase-maelstrom

Glad you like it ... and thanks for the feedback on multi-player, I find it difficult to test ... alone

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Guest
Guest

Love the new release!! Missing the pirate faction tho :P

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soase-maelstrom Author
soase-maelstrom

Thanks ... Glad you are having fun!
The Pirates will return ...

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