The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

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Ancients Planet
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soase-maelstrom Author
soase-maelstrom

Updated Ancients World ...

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PrivateChuckles
PrivateChuckles

LOL, killball in the center, those who Forge in Halo Reach will know what it is

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MasterChief11715
MasterChief11715

Now we just had to bring this thing into an enemy fleet...

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sgtwolf00
sgtwolf00

I know what the killball is. Ahh the bane of my life in Reach multiplayer.

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Ori`verda
Ori`verda

I hope its not transparent as it was in R3.

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soase-maelstrom Author
soase-maelstrom

"transparent"? Not sure as to what you are referring too?

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Ori`verda
Ori`verda

In R3 the rings were transparent, and so was the planet.

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soase-maelstrom Author
soase-maelstrom

First I've heard about it ... what's your graphics card and your PC RAM? Make sure you have the latest graphics drivers.

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Ori`verda
Ori`verda

Max on all, not fully transparent just semi.

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Description

New Worlds of Maelstrom

The discovery and colonization of this Ancient's World results in a massive stimulation of all construction work and also rapid population growth. Yes the atmosphere is electric!

The discovery of an operational ground-to-space monitoring and control network results in a substantial increase to planetary infrastructure.

Capital ships and frigates within the Ancient's Planet gravity well have increased antimatter regeneration and they are harder to detect when jumping to their next destination.

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