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Alone and scared you find yourself trapped within a strange and twisted world. You awake to a similar voice calling your name. You have been chosen as the test subject of a secret government experiment. In order to survive you must find your way out of this sick and twisted world before it is too late! It is not the question of whom, what, where, when, and how... but the question of why?

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--------------Mad World Post-mortem---------------

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I had a concept for a Half-Life 2 mod a while back which was based off the movie, Cube 2: Hypercube. After doing some research I found out that someone had already made a Cube 2 HL2 Mod called Hypercube: Source. So I changed my concept into the one that has been seen here on Moddb entitled Mad World. And yes, I did not know that a Wii game was coming out called MadWorld.

Now when I wanted to get into Source modding I wanted to start off with something simple. I already had Stay Alive! in the works but I wanted to build a puzzle/maze mod as well. Stay Alive!, was my first HL2 mod if you couldn't tell just by playing it. But that's a different post-mortem to tell.

My mapping skills are slowly developing in Hammer, but at the time of development with Mad World I was just starting out. I already had the game working with two levels so I just stick with the level design and overall theme of the game. I toyed with the clues/puzzles that I wanted in the game and came up with the ones featured in the game. I also wanted to add in some unique music to go along with the levels; something classical but with an epic sound. I found some tracks and played around with what tunes to see which tracks would go with each level.

I used simple triggers like hurt and push to kill the player. I also used simple environment entities to go along with those triggers like env_explosion and env_spark. I used simple lights placed at the half way points of each section within each level. I did created my own texture for the game that I used as the ceiling, floor, and walls for the game. Then I created my own custom decals to place on the walls and floors.

Oh, and also I searched the internet to find a very mysterious and cool looking background image for the game's main screen. I found this British space/stars wallpaper website that had the image I was looking for. So I donwloaded it off the free website and I created the game's background image in Photoshop. Then I come to find that a lot of people were saying it is a stolen image. They were like "It's from G'Mod!" All I know is, I got mine from the free wallpaper website and modified it in Photoshop for my game. I still have the original image as well so if anyone wants it for their desktop or mod image please let me know.

I developed this game by myself so I only did four levels and kept the level design and concept really simple. I am still pretty new to Source modding. A couple of things slowed down the development of this game: 1. I was developing my DBZ MUGEN game for a class. 2. I joined the 7EVEN Dev Team as their storywriter and mission designer so I had to get work done for them. 3. I was working with a Bloodshot Games team member to get Stay Alive! revamped. 4. I had to switch to full-time at work in order to make some extra cash.

But I finally found the time and I worked hard to get the game out. I am very pleased with my work and I hope the community enjoys the mod.

The Good:
-Custom soundtrack
-Simple design
-Unique puzzles/clues
-Second HL2 mod released

The Bad:
-This was a solo mod project
-Too many things in my personal life going on
-Working for another mod team (slowed down my mod development)
-Full-time work schedule
-Simple level design (I still new at it)

Thank you, for taking the time in reading my article and I hope you all enjoy the mod.

-Evan M. Salas

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