The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
LURK 1.2 is not back from the dead, but we found something we wanted to share with you all.
Team LURK is moving onto a bigger and better project - but we're not going too far!
In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.
Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.
Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.
Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...
A sneak peek of the music behind the atmosphere by Yannick Zenhausern by L.U.R.K. 1.2.
Panzerdraco goes into the backend production of L.U.R.K.
Just a quick vid showing where I'm at with the weapons and such.
Doors. All this work for one stinkin' door. Such is life!
Daemonion gets his hands dirty with a real SLR-107fr and a P99 to demonstrate 1st vs 3rd person weapon audio.
Daemonion goes over weapon audio in first person vs third person perspective, and why that is freaking great.
Daemonion got stereo audio working in SoC! Rejoice!
Daemonion's white noise creates a romantic ambiance in The Zone!
A quick tutorial that shows you how I make weapons for LURK.
Daemonion gets out in the field and records some super-sonic rifle cracks.
Daemonion teases his next dev diary. Check back soon.
Daemonion goes over the finer points of stereo sound and its importantance in games.
Daemonion shows off some EAX implementation work in progress.
Daemonion is organized, and shares why this is awesome.
Daemonion briefly shows off a small portion of the LURK arsenal prior to recording. Get excited.
A quick sneak peek into LURK's weapons & other 3d stuff
A first look at the process behind LURK's sound design.
Status update regarding members and progress alike.
A giant heap of new information and developer insight on the upcoming 1.2 release, and some media to boot.
A recount of recent events regarding production of L.U.R.K. 1.2.
An explanation on what happened to us, and what will happen in the future.
A devblog for L.U.R.K.'s future release build. Talking about various community complaints and disputed topics, and things to look forward to in the new...
Despite the initial forecast for L.U.R.K.'s future. A certain sequence of events has coaxed L.U.R.K. project into reforming and re-engaging in development...
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