The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Space Restrictors - Car Park (view original)
Space Restrictors - Car Park
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Daemonion Author
Daemonion - - 529 comments

Like the Military Base, this is another group of buildings which all have restrictors placed (see the green boxes?). I have to place and shape boxes, then attach space restrictors, then attach logic (scripting), then compile the map, then build a new all.spawn, then move the files over from the SDK's Gamedata to the root Stalker directory Gamedata, then test it out in game.

It sounds like a lot of work because it is.

Honestly, though, getting audio from the field is easy - you just have to know what you want. Implementing those sounds in-game? That is a whole different animal, which requires a whole different skill. Luckily, I have cultivated both skills, and then some!

Reply Good karma+21 votes
Kelevera
Kelevera - - 87 comments

You're a humble man lol. This does look pretty time consuming though, but I'm sure it's going to turn out fantastic,

Reply Good karma Bad karma+12 votes
Lоnerboner
Lоnerboner - - 8,303 comments

You should know this does indeed take a lot of time. Setting up the SDK is a task on it's own..

@Daem

Looking good, but didnt you miss the "overpass" or "gate" part? (near the center, somewhat to the top-right) Could have the "corridor" one maybe?

Cheers!

Reply Good karma Bad karma+2 votes
Daemonion Author
Daemonion - - 529 comments

@Loner I am using my space restrictors mostly for enclosed spaces, to give each room it's own character.

Perhaps I'll revisit that entrance corridor. I have an idea ...

Reply Good karma+2 votes
Daemonion Author
Daemonion - - 529 comments

Very humble, indeed :)

Oh, shoot. I accidentally voted you down and I can't un-do it. Stupid touch screen.

Reply Good karma+4 votes
Millenia Creator
Millenia - - 285 comments

I have a slight man-crush on you, Dae.

Reply Good karma+9 votes
Daemonion Author
Daemonion - - 529 comments

Oceans may separate us, but absence makes the heart grow fonder <3

Reply Good karma+14 votes
Beac
Beac - - 1,030 comments

Nice work. I know how frustrating space restrictors are to create.

Reply Good karma Bad karma+4 votes
alexeistukov87
alexeistukov87 - - 247 comments

Damn, nicely done! Can't wait for a demonstration!

Reply Good karma Bad karma+2 votes
Amez
Amez - - 514 comments

This looks great Dae, excellent work. :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Space Restrictor Map for the Car Park in Cordon.