The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Taken early in the morning, with the sun showing off some warm color on the environment.
Grass slider set to ~90%. Happy, Buchtis? :)
Taken early in the morning, with the sun showing off some warm color on the environment. Holden did a great job.
I set the grass slider to around 90% - here is to hoping this is enough grass for Buchtis.
"Holden did a great job" - Holden's existance confirmed. My day has already started off great.
I feel like 10% more grass could be piled in there...
Somehow i can't remember those trees in left side of screen... Maybe you guys adding new objects?
Those trees aren't new, but our build is hooked into the level editor flawlessly. We can hand-place objects, now, instead of adding coordinates to .ltx files.
Nice, i like the hight density for grass.
Like that, it's more difficult to see pack of dogs and shoot them!
You didn't add new trees. What's new about level compilation? Is it good for you?
I hope to see it in the next screens series.
Nothing ready to show quite yet :)
Yes exactly stalker needs more grass =D !
Not only Buchtis is pleased by this ยด=D
Looks lovely.