Hello, in this week's weekly update we take you to one of the biggest features in Luftahraan: The Arena. The Arena is central to Luftahraan, being its main source of entertainment as well as a being an iconic landmark for the city itself.
We begin by entering the main door. This is the Booker's Hall, where players can make bets on fighters, or register themselves to fight in tournaments and matches. All of the arena's wealth comes through this room. Here you will find a man named Crito, who will instruct and try to swindle you out of your inheritance.
Once you've paid the entrance fee, or if you just want to see what the competition looks like, you can head down a small corridor and end up here: The Bloodworks. The Bloodworks is where all the training and preparation for the Arena takes place. The player, and other contestants, will come here to ready themselves for their next fight.
The trumpets call and it's time for the matches to start. If you chose to compete, you enter through a gate, and find yourself outside in the main part of the Arena, the stadium.
You can see that the Sovereign has his own booth; the area with the banners. Occasionally, the Sovereign descends from his Hall to watch the fights, and is known to bestow worthy fighters with all manner of reward.
If you chose to bet on a combatant, you would instead head up, and find yourself in the audience section. If the battle's about to start, I urge you not to use the bathrooms - they're quite filthy and the market vendors will always try and sell you something before you can make it two feet from your seat.
So now you're going to ask, what's completed? What's being worked on? What's expected to be in the Arena?
1. Bet System:
You can bet on combatants, and depending on who wins, you can either double your bet, or lose it all. Bet with caution.
2a. Scheduled Fights:
Every day, there will be one or two fights scheduled in the arena, giving NPCs around the city a chance to comment on the upcoming spectacle to each other and the player - debating which of the fighters they think are going to win.
2b. Random Fights:
When the player becomes champion, the system changes a little, and he will be able to choose to fight whenever he wants. There are always a ready supply of challengers for the title of champion.
3. A Large Roster:
You will fight lots of enemies during the scheduled fights, with each opponent offering a new challenge. You might fight a tough Dunmer one day, and then encounter three mammoths the next.
1. Crowds Cheering:
Depending on actions and who wins, crowds will fluidly react to these choices. If you're a popular warrior, be prepared to get a lot of applause and perhaps a fan or two. Maybe even an adoring one.
2. Ambient Sounds:
Trumpets and horns sounding the next matches, the cries of opponents, the laughter of the announcer as he makes a snide reference to someone's mustache, and lots more to be added.
3. Random Environments:
Workers will change the environment after several matches to make fights more dynamic. The arena floor may be flooded in places, or perhaps some wooden platforms erected to add a third dimension to the fight.
If you have any questions or comments, please post them in the comment section, or look us up at Luftahraan.com. I hope you've enjoyed the weekly update and be on the lookout for another next week.