Have you ever dreamed about seeing DOOM in HD or with modern feel? Well today you are lucky, Doom Remake 4 is basically a compilation of mods that make it look more polished and aesthetic. It brings you: High Resolution Textures with PBR materials, 3D models of every object and enemy, New HUD (modified DoomVisor), Brutal mods with plenty of blood and gibs.
Have you ever dreamed about seeing DOOM in HD or with good graphics? Well today you are lucky, Doom Remake 4 is basically a compilation of mods that make it look more polished and aesthetic. It brings you: High Resolution Textures with PBR materials, 3D models of every object and enemy, new HUD, brutal mods with plenty of blood and gibs, sparks, smokes, explosions and other modern cool effects.
How to install:
1) Extract the archive into something like C:\Games\Doom Remake 4
2) Copy your Doom IWADs (doom.wad, doom2.wad, tnt.wad, plutonia.wad) from your Doom directory into the folder you extracted Doom Remake 4.
3) Open file with the name: Launch_Doom_Remake_4.exe
Other mods/levels support:
This modpack supports most of the custom levels except those that bring any custom monsters/weapons. If you want to play custom levels you need to edit gzdoom-yourusername.ini (is generated after first launch of Launch_Doom_Remake_4.exe, "yourusername" is your account name in Windows) with Notepad++. Write custom pwads in the line after [doom.doom2.commercial.Autoload]
All custom level wads should be loaded before doom_remake_4.pk3, so hires textures will be loading properly.
What is included:
-GZDoom version g3.7pre-768 64-bit - 3D-accelerated Doom source port.
-Hires textures and skyboxes
-3D models of weapons, enemies, decorations, items etc.
-Hi-res logos and menu parts
-Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom and few other mods.
-Custom sounds for weapons and player.
-New water and liquids with reflections
-Torch (press F (or Y for alternative) to turn on)
-Less slippery Quake-like movement
-Dismemberment of corpses. Once you shoot into corpse, it will split into 3D gibs and guts.
-More blood. When you shoot the enemy, the blood is smeared on the walls and flows from the ceiling
-PBR materials and displacement parallax maps (not complete)
-Modified DoomVisor HUD
Credits for textures: Chilvence, KuriKai, freelanzer, reinchard, Tea Monster, Jive, Cpt Howdy, Fredrik Johansson, Dorian, gray, Zimond, harryboam, esselfortium, DaniJ, Envid, Tabun, MR_Rocket, flaviofak, John Doe, Doomenator, wardust
Some textures: grnlite1.png, planet1.png, sky1.png (for Doom 1st episode and TNT.wad) and few other made by hoover1979: Moddb.com
The modpack uses these modifed mods/resources, here are the links to their original sources:
Ketchup by Sergeant_Mark_IV, Nash, Jekyll Grim Payn, Revilution: Moddb.com
JDUI by teppo.lahtinen, chilvence, freelanzer, AllNatural, Mr.Rocket, Nevander, zedas: Forum.zdoom.org
Liquid textures by ProjectRemap: Moddb.com
Tilt++ by Nash: Forum.zdoom.org
Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom: Moddb.com
DoomVisor HUD: Moddb.com
3D models of items by aivar242, Sitters: Doomworld.com
3D Models of monsters/weapons/decorations by DaniJ, Sitters, ID Software, Recurracy, Tabun, -=Dark-Assassin=-: Slackbuilds.org
3D model of Rocket Launcher taken from Vavoom 3D pack: Vavoom-engine.com
CustomDoom by Lud (it is used to make less slippery movement): Forum.zdoom.org
Universal Gibs by Lud (this pack uses my modified version with 3D gibs): Forum.zdoom.org
Chaingun model, fire effects, fireballs by -=2002=-: Dropbox.com
18.01.19: ver 2.78: Changed shotgun reloading animation.
15.01.19: ver 2.77: Added bullet hit sound.
14.01.19: ver 2.76: Fixed death animations of monsters. Added PBR materials to zombies.
11.01.19: ver 2.75: Some low-res textures were upscaled through neural AI. Some lowpoly models were smoothened to look high-poly such as zombies, imps, barons, lost souls. Added shaders to some of textures.
11.01.19: ver 2.74: Made changes to monsters and weapons. Improved SSG animation.
07.01.19: ver 2.73: Changed animation for SSG and SG. Fixed config for Doom 2 BFG Edition iwad.
20.12.18: ver 2.72: Fixed rocket launcher, fixed imp death animation, removed growing blood pool and all 2D gibs from ketchup.
19.12.18: ver 2.71: Decals and plasmaballs were replaced to hires. Added disselect animation when switching weapons.
15.12.18: ver 2.69: Fixed chainsaw, changed sound of chainsaw from Doom 3 to original, added motion blur.
13.12.18: ver 2.68: Added updated version of GZDoom, .bat files were removed, instead launch Launch_Doom_Remake_4.exe, which is renamed execution of GZDoom (all pwads required for Doom Remake 4 moved to "res" folder and specified in gzdoom.ini), added more postprocessing effects.
22.11.18: ver 2.67: Fixed Rocket Launcher fire effect, fixed SSG position
20.11.18: ver 2.65: Added weapon sway script
18.11.18: ver 2.64: Fixed issue with unlimited ammo of BFG, changed default tonemap to the one that makes red colour darker, so the blood looks darker and more realistic.
09.10.18: ver 2.4: Reduced the size of archive as I converted many textures from png to jpg. Fixed some textures, improved optimization.
03.10.18: ver. 2.2: Added bullet tracing and fire animation for zombies, shotgunners and chaingunners.
02.10.18: ver. 2.1: Improved weapon animations. Changed archvile's model.
29.09.18: ver. 2.0: Changed reloading animation for shotgun, fixed few textures.
29.09.18: ver. 1.9: Added more PBR materials for monsters/textures. Added more variants for heads/faces of zombies.
22.09.18: ver. 1.8: The flashlight was replaced with a better Steve's Flashlight Mod. The DoomVisor HUD was redesigned. Fixed a few textures and models.
18.09.18: ver. 1.7: More PBR materials.
17.09.18: ver. 1.6: Added water spalsh effect. The speed of rockets is now slower. New sound for rocket launcher. New swaying animation for chainsaw and chaingun.
10.09.18: ver. 1.4: Fixed SSG, added bullet tracers, added more shaders - filmic tonemap, chromatic aberration, film grain, customizable bloom.
03.09.18: ver. 1.3: Improved weapons.
31.08.18: ver. 1.2: added .bat launchers and GZDoom. Changed bobbing style of weapons.
29.08.18: ver. 1.1: added textures/menu/skyboxes pk3 overlays for tnt.wad, plutonia.wad, doom2.wad. Fixded shotgun reloading, now it doesn't cover crosshair. Added my custom GZDoom config.