Have you ever dreamed about seeing DOOM in HD or with modern feel? Well today you are lucky, Doom Remake 4 is basically a compilation of mods that make it look more polished and aesthetic. It brings you: High Resolution Textures with PBR materials, 3D models of every object and enemy, New HUD (modified DoomVisor), Brutal mods with plenty of blood and gibs.
This is experimental version with texture lights script which adds more lights making PBR materials reflecting, but it's quite resource hungry, so releasing separately. It works both in Vulkan and OpenGL (in 1.2 ver of pack default setting is now Vulkan). On tnt.wad there are slutters on the few huge maps with too many textures with lighting sources, so I recommend deleting 29_texture_lights.wad from doom_remake_4.pk3 (use 7Zip) when playing it (you will lose some fancy lighting effects though).
How to install:
1) Extract the archive into something like C:\Games\Doom Remake 4
2) Copy your Doom IWADs (doom.wad, doom2.wad, tnt.wad, plutonia.wad) from your Doom directory into the folder you extracted Doom Remake 4.
3) Open file with the name: Launch_Doom_Remake_4.exe
Other mods/levels support:
This modpack supports most of the custom levels except those that bring any custom monsters/weapons. If you want to play custom levels you need to edit gzdoom-yourusername.ini (is generated after first launch of Launch_Doom_Remake_4.exe, "yourusername" is your account name in Windows) with Notepad++. Write custom pwads in the line after [doom.id.doom2.commercial.Autoload]
All custom level wads should be loaded before doom_remake_4.pk3, so hires textures will be loading properly.
What is included:
-GZDoom version g4.1.1 64-bit - 3D-accelerated Doom source port.
-Hires textures and skyboxes
-3D models of weapons, enemies, decorations, items etc.
-Hi-res logos and menu parts
-Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom and few other mods.
-Custom sounds for weapons and player.
-New water and liquids with reflections
-Torch (press F (or Y for alternative) to turn on)
-Less slippery Quake-like movement
-Dismemberment of corpses. Once you shoot into corpse, it will split into 3D gibs and guts.
-More blood. When you shoot the enemy, the blood is smeared on the walls and flows from the ceiling
-PBR materials and displacement parallax maps (not complete)
-Modified DoomVisor HUD
GZDoom engine by Randy Heit (aka Marisa “Randi” Heit) and Graf Zahl (Christoph Oelckers). Full credits: Zdoom.org
Freedoom project: Freedoom.github.io
I picked the textures and skyboxes that I liked from various sources, most of them are from:
Credits for textures: Chilvence, KuriKai, freelanzer (Jacob Østergaard / email@example.com), reinchard, Tea Monster, Jive, Cpt Howdy, Fredrik Johansson, Dorian, gray, Zimond, harryboam, esselfortium, DaniJ, Envid, Tabun, MR_Rocket (Ron Goode), flaviofak, John Doe, Doomenator, wardust
Some textures: grnlite1.png, planet1.png, sky1.png (for Doom 1st episode and TNT.wad) and few other made by hoover1979: Moddb.com
The modpack uses these modifed mods/resources, here are the links to their original sources:
Bolognese by Sergeant_Mark_IV: Moddb.com
JDUI by teppo.lahtinen, chilvence, freelanzer, AllNatural, Mr.Rocket, Nevander, zedas: Forum.zdoom.org
Liquid textures by ProjectRemap: Moddb.com
Tilt++ by Nash: Forum.zdoom.org
Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom by Sergeant_Mark_IV: Moddb.com
DoomVisor HUD by saegiru: Moddb.com
3D models of items by aivar242, Sitters: Doomworld.com
3D Models of monsters/weapons/decorations by DaniJ, Sitters, ID Software, Recurracy, Tabun, -=Dark-Assassin=-, Cheb, chilvence, Tea Monster: Slackbuilds.org
3D model of Rocket Launcher taken from Vavoom 3D pack (made by by Edmundo Bordeu) : Vavoom-engine.com
CustomDoom by Lud (it is used to make less slippery movement): Forum.zdoom.org
Universal Gibs by Lud (this pack uses my modified version with 3D gibs): Forum.zdoom.org model, fire effects, fireballs by -=2002=-: Dropbox.com
Texture lights script by Marisa Kirisame: Forum.zdoom.org
If somebody is not credited write in comments on the main page Moddb.com and I'll add.
14.05.19: ver. 1.16: Fixed zombies/imps AI, reduced shine on some textures.
13.05.19: ver. 1.15: Fixed alternative imp melee attack.
13.05.19: ver. 1.14: Improved animations of some monsters, now it's not as choppy as it was.
09.05.19: ver. 1.13: Fixed some monsters interpolation
08.05.19: ver. 1.12: Fixed some glitching PBR.
06.05.19: ver. 1.11: Added fixed motion blur for Vulkan mode, the default setting was set to Vulkan and also enabled filmic tonemap.
05.05.19: ver. 1.1: Fixed some PBR's, repositioned texture lights, added more texture lights, added PBR to the nukage. Updated GZDoom version. Changed watersplash effect.