Have you ever dreamed about seeing DOOM in HD or with modern feel? Well today you are lucky, Doom Remake 4 is basically a compilation of mods that make it look more polished and aesthetic. It brings you: High Resolution Textures with PBR materials, 3D models of every object and enemy, New HUD (modified DoomVisor), Brutal mods with plenty of blood and gibs.
This version has HD textures only for skyboxes/liquids. All other textures are original Doom textures made by id Software. To improve the quality the textures were neural upscaled with added shinemaps/specularmaps/PBR
How to install:
1) Extract the archive into something like C:\Games\Doom Remake 4
2) Copy your Doom IWADs (doom.wad, doom2.wad, tnt.wad, plutonia.wad) from your Doom directory into the folder you extracted Doom Remake 4.
3) Open file with the name: Launch_Doom_Remake_4.exe
Other mods/levels support:
This modpack supports most of the custom levels except those that bring any custom monsters/weapons. If you want to play custom levels you need to edit gzdoom-yourusername.ini (is generated after first launch of Launch_Doom_Remake_4.exe, "yourusername" is your account name in Windows) with Notepad++. Write custom pwads in the line after [doom.doom2.commercial.Autoload]
All custom level wads should be loaded before doom_remake_4.pk3, so hires textures will be loading properly.
What is included:
-GZDoom version g3.7.2 64-bit - 3D-accelerated Doom source port.
-Hires skyboxes and neural upscaled textures with PBR/Specular/Shinemaps
-3D models of weapons, enemies, decorations, items etc.
-Hi-res logos and menu parts
-Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom and few other mods.
-Custom sounds for weapons and player.
-New water and liquids with reflections
-Torch (press F (or Y for alternative) to turn on)
-Less slippery Quake-like movement
-Dismemberment of corpses. Once you shoot into corpse, it will split into 3D gibs and guts.
-More blood. When you shoot the enemy, the blood is smeared on the walls and flows from the ceiling
-Modified DoomVisor HUD
GZDoom engine by Randy Heit (aka Marisa “Randi” Heit) and Graf Zahl (Christoph Oelckers). Full credits: Zdoom.org
Freedoom project: Freedoom.github.io
Credits for textures: id Software, upscaled by hidfan: Doomworld.com
The modpack uses these modifed mods/resources, here are the links to their original sources:
Bolognese by Sergeant_Mark_IV: Moddb.com
JDUI by teppo.lahtinen, chilvence, freelanzer, AllNatural, Mr.Rocket, Nevander, zedas: Forum.zdoom.org
Liquid textures by ProjectRemap: Moddb.com
Tilt++ by Nash: Forum.zdoom.org
Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom: Moddb.com
DoomVisor HUD by saegiru: Moddb.com
3D models of items by aivar242, Sitters: Doomworld.com
3D Models of monsters/weapons/decorations by DaniJ, Sitters, ID Software, Recurracy, Tabun, -=Dark-Assassin=-, Cheb, chilvence, Tea Monster: Slackbuilds.org
3D model of Rocket Launcher taken from Vavoom 3D pack: Vavoom-engine.com
CustomDoom by Lud (it is used to make less slippery movement): Forum.zdoom.org
Universal Gibs by Lud (this pack uses my modified version with 3D gibs): Forum.zdoom.org
Chaingun model, fire effects, fireballs by -=2002=-: Dropbox.com
If somebody is not credited write in comments on the main page Moddb.com and I'll add.
19.05.19: ver. 3.23: Improved shinemaps
15.05.19: ver. 3.21: Improved specular maps.
15.05.19: ver. 3.20: Added PBR and displacement.
14.05.19: ver. 3.19: Fixed zombies/imps AI
13.05.19: ver. 3.18: Fixed alternative imp melee attack.
13.05.19: ver. 3.17: Improved animations of some monsters, now it's not as choppy as it was.
25.04.19: ver 3.15: Ketchup mod replaced with Bolgonese. Baron of Hell and Hell Knights have green blood, cacodemons have blue blood, revenants and lost souls have no blood.