Have you ever dreamed about seeing DOOM in HD or with modern feel? Well today you are lucky, Doom Remake 4 is basically a compilation of mods that make it look more polished and aesthetic. It brings you: High Resolution Textures with PBR materials, 3D models of every object and enemy, New HUD (modified DoomVisor), Brutal mods with plenty of blood and gibs.
This is an overhaul pack for Doom 1, 2 that is based on GZDoom source port. It brings 3D models, Hi-Res textures with PBR materials, many cosmetic mods and a few gameplay mods.
How to install:
1) Extract the archive into something like C:\Games\Doom Remake 4
2) Copy your Doom IWADs (doom.wad, doom2.wad, tnt.wad, plutonia.wad) from your Doom directory into the folder you extracted Doom Remake 4.
3) Open file with the name: Launch_Doom_Remake_4.exe
Other mods/levels support:
This modpack supports most of the custom levels except those that bring any custom monsters/weapons. If you want to play custom levels you need to edit gzdoom-yourusername.ini (is generated after first launch of Launch_Doom_Remake_4.exe, "yourusername" is your account name in Windows) with Notepad++. Write custom pwads in the line after [doom.doom2.commercial.Autoload]
All custom level wads should be loaded before doom_remake_4.pk3, so hires textures will be loading properly.
What is included:
-GZDoom version g3.7.2 64-bit - 3D-accelerated Doom source port.
-Hires textures and skyboxes
-3D models of weapons, enemies, decorations, items etc.
-Hi-res logos and menu parts
-Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom and few other mods.
-Custom sounds for weapons and player.
-New water and liquids with reflections
-Torch (press F (or Y for alternative) to turn on)
-Less slippery Quake-like movement
-Dismemberment of corpses. Once you shoot into corpse, it will split into 3D gibs and guts.
-More blood. When you shoot the enemy, the blood is smeared on the walls and flows from the ceiling
-PBR materials and displacement parallax maps (not complete)
-Modified DoomVisor HUD
GZDoom engine by Randy Heit (aka Marisa “Randi” Heit) and Graf Zahl (Christoph Oelckers). Full credits: Zdoom.org
Freedoom project: Freedoom.github.io
Credits for textures: Chilvence, KuriKai, freelanzer (Jacob Østergaard / firstname.lastname@example.org), reinchard, Tea Monster, Jive, Cpt Howdy, Fredrik Johansson, Dorian, gray, Zimond, harryboam, esselfortium, DaniJ, Envid, Tabun, MR_Rocket (Ron Goode), flaviofak, John Doe, Doomenator, wardust
Some textures: grnlite1.png, planet1.png, sky1.png (for Doom 1st episode and TNT.wad) and few other made by hoover1979: Moddb.com
The modpack uses these modifed mods/resources, here are the links to their original sources:
Bolognese by Sergeant_Mark_IV: Moddb.com
JDUI by teppo.lahtinen, chilvence, freelanzer, AllNatural, Mr.Rocket, Nevander, zedas: Forum.zdoom.org
Liquid textures by ProjectRemap: Moddb.com
Tilt++ by Nash: Forum.zdoom.org
Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom: Moddb.com
DoomVisor HUD: Moddb.com
3D models of items by aivar242, Sitters: Doomworld.com
3D Models of monsters/weapons/decorations by DaniJ, Sitters, ID Software, Recurracy, Tabun, -=Dark-Assassin=-, Cheb, chilvence, Tea Monster: Slackbuilds.org
3D model of Rocket Launcher taken from Vavoom 3D pack: Vavoom-engine.com
CustomDoom by Lud (it is used to make less slippery movement): Forum.zdoom.org
Universal Gibs by Lud (this pack uses my modified version with 3D gibs): Forum.zdoom.org
Chaingun model, fire effects, fireballs by -=2002=-: Dropbox.com
If somebody is not credited write in comments on the main page Moddb.com and I'll add.
25.04.19: ver 3.15: Ketchup mod replaced with Bolgonese. Baron of Hell and Hell Knights have green blood, cacodemons have blue blood, revenants and lost souls have no blood.
17.04.19: ver 3.14: Added bullet tracer for spider mastermind, added brightmaps for spidermastermind/cyberdemon. Fixed zombies shooting through the walls.
06.03.19: ver 3.13: Added one more imp model variety. Added second zombies death animation (headshot). Active switches are no longer too bright.
28.02.19: ver 3.12: Fixed lava/fire textures. Fixed "Launch_Doom_Remake_4.exe" from false virus detection. Fixed plasmaball - now it has vanilla damage. Added deathmatch with bots.
26.02.19: ver 3.1: Added brighmaps for pickup items. Added pointlights for monsters and items. Changed BFG sound. Changed logos and titlepics to Doom 3 style.
21.02.19: ver 3.0: Added better sparks for bullethits, added/fixed brighmaps for walls and monsters, added specular/normal maps to all textures.
23.01.19: ver 2.981: Fixed some brightmaps and textures
18.01.19: ver 2.978: Changed shotgun reloading animation.
15.01.19: ver 2.977: Added bullet hit sound.
14.01.19: ver 2.976: Fixed death animations of monsters. Added PBR materials to zombies.
11.01.19: ver 2.975: Some low-res textures were upscaled through neural AI. Some lowpoly models were smoothened to look high-poly such as zombies, imps, barons, lost souls. Added shaders to some of textures.
11.01.19: ver 2.974: Made changes to monsters and weapons. Improved SSG animation.
07.01.19: ver 2.973: Changed animation for SSG and SG. Fixed config for Doom 2 BFG Edition iwad.
20.12.18: ver 2.972: Fixed rocket launcher, fixed imp death animation, removed growing blood pool and all 2D gibs from ketchup.
19.12.18: ver 2.971: Decals and plasmaballs were replaced to hires. Added disselect animation when switching weapons.
15.12.18: ver 2.969: Fixed chainsaw, changed sound of chainsaw from Doom 3 to original, added motion blur.
13.12.18: ver 2.968: Added updated version of GZDoom, .bat files were removed, instead launch Launch_Doom_Remake_4.exe, which is renamed execution of GZDoom (all pwads required for Doom Remake 4 moved to "res" folder and specified in gzdoom.ini), added more postprocessing effects.
22.11.18: ver 2.967: Fixed Rocket Launcher fire effect, fixed SSG position
20.11.18: ver 2.965: Added weapon sway script
18.11.18: ver 2.964: Fixed issue with unlimited ammo of BFG, changed default tonemap to the one that makes red colour darker, so the blood looks darker and more realistic.
09.10.18: ver. 2.94: Reduced the size of archive as I converted many textures from png to jpg. Fixed some textures, improved optimization.
03.10.18: ver. 2.92: Added bullet tracing and fire animation for zombies, shotgunners and chaingunners.
02.10.18: ver. 2.91: Improved weapon animations. Changed archvile's model.
29.09.18: ver. 2.90: Changed reloading animation for shotgun, fixed few textures.
29.09.18: ver. 2.89: Added more PBR materials for monsters/textures. Added more variants for heads/faces of zombies.
22.09.18: ver. 2.88: The flashlight was replaced with a better Steve's Flashlight Mod. The DoomVisor HUD was redesigned. Fixed a few textures and models.
18.09.18: ver. 2.87: More PBR materials.
18.09.18: ver. 2.86: Added water spalsh effect. The speed of rockets is now slower. New sound for rocket launcher. New swaying animation for chainsaw and chaingun.
10.09.18: ver. 2.84: Fixed SSG, added bullet tracers, added more shaders - filmic tonemap, chromatic aberration, film grain, customizable bloom. Added metal Doom 2 covers.
ver 2.79-2.83: Improved weapons, many fixes and changes.
ver 2.78: Fixed Lost Souls.
ver 2.77: Replaced fire of pistol, shotgun, ssg.
ver 2.76: Reduced number of pk3 files.
ver 2.70: New chaingun.
ver 2.68: Some projectiles were replaced, also the model of rocket launcher was replaced.
ver 2.67: The position of weapons is changed to right (previous centered weapons are in 3d_models_weapons_old.pk3 file).
ver 2.65: Added more PBR materials, some textures were replaced with alternatives. Many minor fixes and changes.
ver 2.643: Changed animation for explosive barrels. It's taken from Brutal Doom.
ver 2.64: Added fake shadows to the mobs, added PBR materials for the blood and few more monsters. Some textures were changed. Added double jump. Fixed spheres.
ver 2.62: Changed fire of the weapons. Added some PBR materials to the weapons and a few monsters.
ver 2.61: Added GZDoom v3.4.0. It fixes transparency on fire of the weapons.
ver 2.6: Added effects such as smokes, explosions, sparks, puffs, blood from Brutal Doom. Added DoomVisor HUD.
ver 2.5: Replaced chaingun with minigun + some other changes to weapons.
ver 2.4: Removed all bat to exe converted launchers as some antiviruses were falsely crying over them, so now launch the game with bat files. Fixed 3D models for player, so if you spawn bots they're in 3D models.
ver 2.3: New sounds, new weapon mechanics, Reshade, texture fixes, PBR materials, fixed movement/weapon bobbing, added camera shaking when blasting rockets.
ver 2.1: Fixed animated textures. Changed the colour of waterfall textures, so it is the same as the water textures now. Packed in zip instead of rar.