Scripts:
1. Fixed quests have unique NPCs (if they do not have their own quests they will be using are normal, they kind of overlap).
2. Fixed the drop and set it up correctly. You can now set the chance to spawn the object with an accuracy of 0.01%. Luck affects the basic chance to find the item.
3. Fixed rewards from mentors, now in saving everything is saved and loaded as needed.
Configs:
1. Traders in any case sell a lot of goods, which makes them more relevant.
2. In drop added details for weapons.
3. The parts spelled out the cost depending on their quality.
4. Kevlar plates can now be sold to merchants (very profitable).
5. Corrected the particles under the new gun.
6. STCOP 3.0 gave us new animations and guns: FN FAL, AUG A3, Kar98K, Mk14, APS.
7. Portable weight 150LT-200LT.
8. Backpacks increased weight by 3 times.
9. Servos give 80LT, exoskeletons from 95 to 300LT.
10. IIG had a quarrel with Debt, Military and a Clean Sky.
Cursor:
1. Optimization spanaway NPS, now when you spawn the NPC sounds are not loaded, and loaded only as needed them to lose (delay spawn NPC decreased significantly, the eye is seen, plus protects your hard / ssd drives)
2. Reduced horizontal recoil. By default, it is only 25%, not 100% as it was before.
3. Fix the capacity of the grenade launcher (one charge will be enough).
4. The accuracy of NPS is dependent on their rank (maybe did something wrong to config, need to test). Alice became a sniper.