It's approximately a hundred years from now... The aftermath of the Third World War. Countries all over the world are suffering an economic crisis which has led to a dramatic food and water shortage. The countries that do have enough resources are under martial law, food and water are not being divided equally, consequently civil war has broken out.

Post news Report RSS Halflife2.net interview

We had an interview over at Halflife2.net packed with exclusive screenshots and renders. Check the news post for more info...

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The Halflife2.net interview,

We recently had the pleasure of doing an interview over at Halflife2.net. Hectic Glenn, lead editor, asked good and interesting questions, we took our time to answer them and supplied them with some exclusive screenshots and renders.

Halflife2.net wrote:
Interview


Hectic Glenn: Your mod involves a struggle between a military group - the World Union and rebel groups, which side will players be fighting for and what have you included in the story for us to understand their problems?

Felix: The player isn’t really part of any of the 3 factions. As a foreign war journalist you’re in China to document the war and the innocent people in it, when by surprise you get caught up in the conflict. And because of the player being there without permission, you are regarded as a rebel by the World Union, and therefore a threat.

So the player was there to document the problems of the people caught up in the conflict (think of famine, violence, absence of emergency services etc) but ends up simply trying to save himself and the people around him. The local Chinese military forces however won’t be seen much, as they already have been wiped out by or defected to the rebel forces.

Glenn: Is it an almost total conversion? Being set in it's own universe, how many custom models and textures are going into this mod?

Victor: Lost Hope will be a total conversion, however we're currently still using some HL2 props as placeholders. These will be replaced later on. We think it's important to do all our props and textures ourselves to keep a consistent art style in our levels and assets. How many props and textures we will use exactly is unimportant to us, we just want to make sure that we have all the assets needed to achieve the desired atmosphere.



Head over to Halflife2.net to read more...

We hope you enjoy the read and we'll be back soon with more media and information.
Greetings,

-Lost Hope Dev Team

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Ark_
Ark_ - - 583 comments

It really sounds like you have it all planed out, keep up the great work and I look forward to playing it :) .

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GrampsHiro
GrampsHiro - - 51 comments

The mod looks wonderful, and its about time for a single player total conversion with cyberpunk AND revolution, 2 of my favorite story assets! the mapping looks amazing, I feel the Ghost in the Shell and Akira vibe. One request I have is for the automatic weapons to have some distance, the SMG in Halflife2 has no accuracy after like 20 meters, and until you get the LMG, its pistol sniping the whole way.

P.S. Is this health-bar or regenerating health?

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Victorious Creator
Victorious - - 127 comments

We've decided to stick with the HL2-type healthbar, because it makes the whole experience much more hectic and serious. Health pick-ups won't always be in clear sight, so you'll occasionally have to look for them.

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AlekZanDer
AlekZanDer - - 2,695 comments

The screen-shots are looking so cool.You have big plans.But things might change in the future.

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Croco15
Croco15 - - 1,240 comments

Cool.

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TAU!
TAU! - - 181 comments

The map. It is awesome :O

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Nebcake
Nebcake - - 443 comments

The detail on your maps looks very impressive

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RogerRamjet
RogerRamjet - - 1,564 comments

Excellent mapping and map texture work. Have a great atmosphere to the maps already. Will rock once they are populated/finished...

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