Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.

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Report RSS First in-game look at Anubis!
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elite879
elite879 - - 432 comments

Huh, really cool. Also reminds me a lot of the Mad Cat from BattleTech now I'm seeing it in-game with the shoulder missiles and arm cannons.

I couldn't really tell that well from the footage but does this have three seats or four? I could see at least a driver, gunner and what looked like a commander seat but at least one of the seats controls two weapon systems, I think.

Also, shouldn't the cannons have a bit of recoil? Either making the legs flex when they're fired or spin the torso a bit to the side? Which also also reminds me, I hope there's zeroing on the cannons because it looks kind of annoying to have to aim to the side of the crosshair to hit stuff, heh.

Also also also, those rockets seem to travel kind of slowly, they take forever to reach their target, or is that WIP?

Okay, I'll stop poking holes in your awesome mech. I really love it to be honest, great work!

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HorribleGoat Creator
HorribleGoat - - 862 comments

Rest assured all you have mentioned will be addressed! Both walkers are in very early stage of development and we just wanted to give out a teaser of what we are doing.

Both of our current walkers have three seats, driver, commander and gunner but we do have smaller and bigger ones planned with less and more crew. We wanted the two first to be similarly equipped with gunner operated cannons and commander operated machinegun and missiles but they will both also have differences for example in speed and armor.

The cannons already have recoil animations set up on the barrels, we just need to update the multi turret funcion that handles the firing from different barrels to also handle animating each barrels animations on time. The cannons will also eject casings which will be a cool detail.

The turret rotation while firing could also be done with a little effort and could very well be another cool detail. It would hinder aiming successive shots a bit, but that would be acceptable quirk.

The missiles are indeed place holders and also the cannon zeroing is just around the corner. So no worries! We're plugging the holes for sure now that we got a solid grip on the ArmaWalker production pipeline and can start polish the concept.

We also talked about the possibility of adding more intelligent hud to the walkers (and other combat vehicles) with all kinds of cool features like ballistic computer to calculate the arc of your shot and such.

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HHog Author
HHog - - 122 comments

You have basically voiced all the things we want to make better hahah! But yes the guns themselves already have the shell ejection system ready, just need to find a way to have Arma animate them!
I also want to make the missiles arc more at launch, like they would from pods at an angle, but as we know, baby steps! Polishing the new mechanics we're coming up with here will make them more available for use in the future!
But I'd still like to make the same amount of units to play around with, and then start touching up the mechanics. :)

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elite879
elite879 - - 432 comments

All I ever seem to do with this mod is suggest stuff you guys are already implementing. Clearly I should start critiquing things you haven't even thought of yet.
That super laser on the Dragon needs fancier particle effects!

Still, it's good to see you guys interacting with the community and definitely good to see you're going to make the stompy robots as awesome as they can be!

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HorribleGoat Creator
HorribleGoat - - 862 comments

:D I consider it a good thing that you voice your thoughts even if we are already thought of some of them! For instance the torso recoil swivel was a new and great idea and Im definitely going to do that.

In the future we do want to elaborate our plans for the mod and all the new units and features. To help with that we are going to start using a issue tracker where we intended to write up detailed feature lists for all intended assets and gamemode features when we start working on them. From there it will be easier to see what we want to achieve and what we might not have thought of yet.

But please do always share your thoughts! Your (and everyones) input is very important for us.

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HHog Author
HHog - - 122 comments

As a side note, we also came to the conclusion that the super laser needs fancier particle effects.

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flames09
flames09 - - 424 comments

Man I love those district nine-eqsque support bots, I hope you flesh those out a bit more!

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HorribleGoat Creator
HorribleGoat - - 862 comments

Glad you like them! There will be quite a few different types of drones with different purposes. Also they will eventually have droid voices and maybe their own unique AI behaviour.

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HHog Author
HHog - - 122 comments

They will look quite improved once I make the art pass II on them.

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Macser
Macser - - 312 comments

In an earlier video you mention this walker being keyframed.Can A3 run rtms on vehicles?Or is there a transition from vehicle to character when the player hops in?

If you are keyframing,then you could try "tracking" the weapon bones to a dummy object to stabilise them a little during walk cycles.

Whatever you're doing it looks great anyway. :)

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Macser
Macser - - 312 comments

Ok.I had a look through the thread over on the BI boards.I see how you accomplished it.Works better than I thought it would.

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HorribleGoat Creator
HorribleGoat - - 862 comments

Yeah, there are some things that just wont work, like the turret stabilization and a lot that we have not yet completed. But it does seem to work quite well in multiplayer too.

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Description

After many sleepless nights between work we are happy to bring a first glance at our new mech! Of course, it still needs a lot of work... The AI can't drive it much, and a lot of the config side is still in the works. We shall keep at it, and keep you posted!