Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Lost Alpha
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dezodor Author
dezodor - - 3,643 comments

maybe the level became too bright, what do you think? should we reduce the lights' brightness?

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the_playa
the_playa - - 105 comments

Yes! reduce the lights brightness, undergrounds shouldnt be that well lit.

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crital
crital - - 43 comments

You should lower it a little bit yes

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strelok0017
strelok0017 - - 435 comments

Yea, it should be a bit darker. :)

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DeltaForce95
DeltaForce95 - - 362 comments

i'd say yes, i should have to use my flashlight alot underground
maybe some sections that are well lit that are more peaceful than the rest

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dezodor Author
dezodor - - 3,643 comments

not the full level is as bright as this room, but im also thinking on reducing it a bit to make it more mysterious...

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urishima
urishima - - 37 comments

Yes, well lit places. To safely change one's pants :D

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stooe
stooe - - 810 comments

It looks great! Don't change a thing :)

hm on second glance, the contrast is a bit high on this one too, aside from that it looks awesome

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Vodkin
Vodkin - - 63 comments

Sweeeeeeeet!!!

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xxx.xxx.xxx
xxx.xxx.xxx - - 1,090 comments

please reduce lightning, seems nobody has been there in ages no ??
so it should look like the place is running with minimal power going on.
:)

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Lagahan
Lagahan - - 65 comments

Yeah make it a little darker but I love the colors, if that red was against a darker background I would thoroughly shat a brick :D
Keep this R2 stuff comin, I'm lovin it!

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Vuud
Vuud - - 881 comments

I think it should be very dark underground. I still wonder how these areas still have power after 30 years of neglect. Are stalkers down there changing lightbulbs?

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dezodor Author
dezodor - - 3,643 comments

most of the generators in those labs can last more than 40-50yrs even after they dont have more supplies. just remember the fact that ppl created atomic shelters too :) if we remove the lights, the map looks real ugly, believe me, so theyre needed.

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Dave.
Dave. - - 206 comments

In my opinion an abadoned laboratorie should be dark and scary..no one went down there since many years so normaly electricity wouldnt exist there anymore..make it more darker :)

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the_playa
the_playa - - 105 comments

x18 will be the same as in vanilla Soc? or is it somehow changed?

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dezodor Author
dezodor - - 3,643 comments

not the same, mixture of old, and final version.

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the_playa
the_playa - - 105 comments

Cool, I hope its gonna be huge, by old you mean from 1935 right? There was completely different x18 in build 1475 have you used it too?

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dezodor Author
dezodor - - 3,643 comments

i checked the old 2003 version is sdk, to be honest, its 95% the same as the 2004 version, the only difference is, they edited shape of 1-2 rooms, and they removed the ability to walk in the vent system, which is actually not necessary, the level is huge already. :)

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the_playa
the_playa - - 105 comments

thanks for answer

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totenkopfverbande
totenkopfverbande - - 3 comments

vents ! avp anyone? and make a more more darker undergrounds.

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

Walk in vent? Add this! Add this! 8D
I love vents! (Do you remember Half-Life?) It's really NICE!

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

Hmmm... Looks like X-18... So even SoC with r2 is mostly "Vanilla Stalker" (more good) lighting than on THIS screenshot ><.

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VovaS500
VovaS500 - - 893 comments

Nice lighting! =)

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Matt92
Matt92 - - 631 comments

I think it looks great, but you should make some totally dark undergrond areas, where you could see only with flashlight.

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dezodor Author
dezodor - - 3,643 comments

there are areas on each ug, which are very dark, almost pitchblack :) but some rooms has nice lightnings otherwise not necessary to compile on max quality, since lightmaps are not needed. believe me, it looks real nice, and both is needed (but since we aim to r1 mostly, we compile all our locations on max settings). the darkness for scaryness, and nice lights for eyecandy, and to test if your vga can handle it :)

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Matt92
Matt92 - - 631 comments

That sounds great, i hope it will look ok on r2 as well. Not like i didnt like r1, it just looks too cs 1.6-is (along with the default guns...)

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[Partisan]
[Partisan] - - 48 comments

wow!

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kuadziw
kuadziw - - 302 comments

Lab rat, can you spot it? xD

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Vuud
Vuud - - 881 comments

BTW it would be nice to see this scene in DX8 too for comparison.

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dezodor Author
dezodor - - 3,643 comments

sure, here it is: Img.gameru.net

an 2 bonus img also on r1:
Img.gameru.net
Img.gameru.net

the imgs were made on my laptop with 1024x768, medium quality settings.

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LostStalker
LostStalker - - 657 comments

Damn those look awesome, like in the builds.

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Psythrandir
Psythrandir - - 155 comments

Could be darker I think.
The darkness of R1 is perfect i think.

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exxxed
exxxed - - 317 comments

It looks great, but yeah, like everyone here... darker :D!

Cheers!

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Kosha
Kosha - - 2 comments

very cool, do not change .... lighting, both builds ...)
this is what I wanted to see in r2)))

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brutalex
brutalex - - 38 comments

nice colors

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sdkillah
sdkillah - - 31 comments

pure awesomnes! thats all i can say..

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hardcoregamer24
hardcoregamer24 - - 866 comments

keep the lights and the colour they look really good it just needs more darker areas on it like in the middle i reckon it should be darker there i like the colours used to

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vora_bat
vora_bat - - 845 comments

i like what i see. Don't think that there need to be done some changes

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legionostra
legionostra - - 706 comments

the orange red light is good but the normal light is to much

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Description

going back to the uni today, so i decided to upload 1-2 screens :)