Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Many people asked us about dx9 render. we still say, we prefer to use static lightning mode, but since we never showed dx9 screens, we decided to lay out some. these are just tests, and this weather does not fit fine for dx9, so we might consider using SWO for this render mode, or coop with Trojanuch to make something nice for LA.
What location is this ?
i have no idea :):)
i think this the cordon from the build 1935 :)
nope. :)
Hmmm...
good works XD
this is...the old military map ( from the awesome video of 2003 )? ( bloodsuckers village )
I think it's their surprise map, not entirely sure though :)
Maybe outskirts of Dead City?
nope :)
Or Garbage
Gaaaaaaaahhhhhh !
This...
This is the est aprogrom map from the build 1096 ? x)
nope. we didnt use old builds, not to mention these house models were used in final stalker only :) ok, so this is part of darkvalley map... which cannot be seen in final game, nor in any builds. we made lots of customisations... as i mentioned before
That's just sweet, since in 1938 built, Darkvalley wasn't finished at all, and the 'final' is a shrinked version. Looking good. Does anyone of the teammembers use Nvidia GeForce 8600 series? I'd like to know how well it would work with this much (amazingly close-detailed) vegetation.
The scope reflection is AWESOME, do I see lens flare in the scope?
Reflection is awesome just because this is render 2, DirectX 9.