Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
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Report RSS DX11 for LADC... We are moving further! (view original)
DX11 for LADC... We are moving further!
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katot0n1k
katot0n1k - - 59 comments

I'm freaking out right now. Insanely excited for this, been waiting to play through until it was in its fully realized state, the way it was intended. Well done.

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SweetRamona
SweetRamona - - 5,114 comments

Beautiful work as always.

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Jonex.
Jonex. - - 567 comments

I'm looking forward to an even better experience now, but does this mean it will take even longer to be released? I think we've all done enough waiting!

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CelicetheGreat
CelicetheGreat - - 247 comments

DX10 can't even run 60fps on a GTX 980, thanks to the sunray unoptimization--mornings or evenings brought the game down to 30-40fps. I don't even wanna *think* what a DX11 renderer feature would do to the poor frames :(

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SPS-Barbarossa
SPS-Barbarossa - - 976 comments

Well in many games i have also noticed directx 11 running more efficient in general.

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

DX11 may have positive impact on performance - it helped to get more FPS in CoP according to several previews. But this might only help those with weaker GPUs, but there's hope for processors though. CPU usage is the biggest issue with X-RAY Engine today.

It's not graphics card, it's CPU that runs at 100% on single core while GTX980 GPU chillin' at 40% at 1440p with graphics maxed out (FXAA, no MSAA).

And it doesn't matter if you have high clocked intel i5 with GT680 or super overclocked AMD-8350 with GTX980 - I tested these very different systems and got very similar result - 30 FPS at very intensive locations, both CPUs run one core at 100% and other under 50%.

The engine can't handle that polycount and devs are planning to reduce it in DC without much of visual downgrade.

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SurpriseMadafaka
SurpriseMadafaka - - 225 comments

Awesome.

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Alonso555
Alonso555 - - 16 comments

AMAZING

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Lex4art
Lex4art - - 102 comments

Good news!

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Phenixtri
Phenixtri - - 3,414 comments

I wonder why no one has ever tried to correctly mirror the default weapon models before ... you know to have them eject spent casing from the right side "or in the case of the PKM from the left" 0_o A tad bit or realism in a default weapon pack while keeping the original STALKER feel wouldn't hurt imo at least as an optional pack for mods like this

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Bek
Bek - - 31 comments

Because you'd have to redo the animations anyway.

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Amoch
Amoch - - 1,541 comments

Sounds promising. However, the dx11 CoP render never worked properly for me (Nvidia GTX680MX). Gradual slowdown after 12-15 minutes/worse framerates than dx10 (memory leak?), missing sun rays, missing dynamic lighting (around camp fires etc.). If this is based on the CoP render, please be aware of that it has various issues.
PS: Screenshot looks amazing!

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HybOj_(KingOfWorms)
HybOj_(KingOfWorms) - - 507 comments

all fingers crossed, this is gonna be big

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ZoombieVega
ZoombieVega - - 95 comments

Amazing!

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CDIA
CDIA - - 713 comments

Schweet!

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sponkmofo
sponkmofo - - 12 comments

Have fun lagging. You should make dx10 render work faster first.

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exostalker
exostalker - - 323 comments

Even COP's DX 11 was buggy and very badly optimized, there was no need to port it while you don't have a fully optimized DX 10...

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slipkid69
slipkid69 - - 1,334 comments

lets hope this will be good.

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Amoch
Amoch - - 1,541 comments

You know, if this dx11 render is based on CoP dx11, is this really necessary? Dx11 and dx10 in CoP look pretty much identical, dx11 only offers poorly implemented tessellation on a few objects, which doesn't really look all that great anyway (hardly noticable). The tessellation effect also creates a memory leak, giving fps loss over time. Wouldn't it be better time spent further optimising dx10 in LA:DC?

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HunterKiller1
HunterKiller1 - - 393 comments

I purchased a new AMD/MSI R9 270 video card not too long ago (maybe 5 months) of which, supports Dx11-11.2 and since then, updated it to the new 15.7.1 drivers a few days ago and the performance in game has been greatly improved. I get a steady 60fps in game now. I run the game maxed out without any issues other than, the xr_engine glitch that seems to remain. Hardly noticed anymore though.

As for CoP? That game never looked as good as LA, CS or, SoC. I'm pretty disappointed in it's graphics and all. Great game, yes but, it doesn't look anywhere as good. The one thing I do like about CoP is, it's replay ability. I hope the new DC version has this implemented into it as well.

I'm done with LA and when I reached the end of the game, after me & Ghost were talking, it automatically returned me back into Cordon, with all my gear and started me over. After I shut down the generators and cleaned up the Zone, I thought I was going to get a free roam game without the hassle of running into mutants again but, it didn't work out that way. However, I seem to be getting extra side jobs to do or, ones that were missed during the actual campaign, Idk but, they seem to be new to me.

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Amoch
Amoch - - 1,541 comments

Well, CoP properly modded looks the best IMO (try David E.'s Mod Merge 2014-5), esp. because of larger and more complex maps w/larger view distance, and more polygons supported. LA on the other hand has more natural/realistic denser vegetation, which looks great. Recreating LA in X-Ray 1.6 would have been the superior solution (incl. better performance), but that is a moot point now.
I agree vanilla CoP looks rather gnarly - esp. compared to Clear Sky, which is easily the best looking *vanilla* STALKER game.
LA didn't fix the advanced SSAO modes (HDAO and HBAO) bugs in dx10 render, so I'm curious if the issues in dx11 will be resolved...

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HunterKiller1
HunterKiller1 - - 393 comments

Unable to find that mod and when using Google, it leads me here again. :/

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Amoch
Amoch - - 1,541 comments

This is the one I used (makes CoP *a lot* better, easily the best STALKER experience I've had so far - everything is very polished):
Moddb.com

This is a newer version. It uses improved AI, but lacks some of the additions in the previous version (new monsters etc.) I haven't tried this one:
Moddb.com

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HunterKiller1
HunterKiller1 - - 393 comments

OK, thanks. I checked out the page and it will take me several hours to download it so, I'll try another time. I ticked it to keep track of it.

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Strogglet15
Strogglet15 - - 1,324 comments

DX11 actually increases performance while also demanding more GPU memory.

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Guest
Guest - - 687,512 comments

Nice, very wise move from Dezowave. That will prolong the life of this game for another 10 years, and also will give a perfomance boost
we all hope this feature will be done and implemented

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Guest
Guest - - 687,512 comments

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RaphaRapha
RaphaRapha - - 66 comments

Cant wait to test it out on my 670gtx! hope it will come at least at the end of the year

I wander if it will use my 2600k intel better since dx11 should be more addapted to multicore

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GasmaskManlet
GasmaskManlet - - 74 comments

AHHHHHH MY EYES!! IT TOO BEAUTIFUL 4 ME!!!
great job m8 :D

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HunterKiller1
HunterKiller1 - - 393 comments

Bored with other games, need to do some serious STALKING. :D

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Guest
Guest - - 687,512 comments

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LVutner
LVutner - - 766 comments

First... optimize, optimize...

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J00B
J00B - - 1,117 comments

Love this vegetation! Hopefully DC is even more overgrown.

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Description

First test screenshot. Check out atmosphere and new ultra high quality dx11 render which was implemented in to LA's latest x-ray engine. This would be ultimate experience for those who have high-end rigs.. i suppose.:) However works fine for me too on 760gtx.:) Hooraay!