Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after you installed this update. Your previous saves will not work. This patch is cumulative, so you will not need to install the previous (1.30013) patch at all.
Beware, mods made for 1st patch will not work with this 2nd patch until mod makers make them compatible. We can not give support in this case.
Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after you installed this update. Your previous saves will not work. This patch is cumulative, so you will not need to install the previous (1.30013) patch at all.
Install Notes:
Unpack the zip somewhere, and run the setup. It will wipe the previous patch content, as well as gamedata, and bins directory from the game. So if you had modded files, make sure you back them up before you run the patch.Beware, mods for 1st patch will not work with this 2nd patch until mod makers make them compatible. We can not give support in this case.
Changes Log:
Fixes:
- fixed vibrating (constant open and close) doors on Great Metal Factory level
- fixed inaccessible "ashes to ashes" stash on Darkdolina level- fixed crash for missing suit upgrade
- fixed Escape bridge soldiers dying because too far from shelter
- fixed flying trees and props on Darkscape level- fixed Pripyat geometry (missing surface)
- fixed Arena mobs missing bug- fixed no available phrase to say, dialog[dm_artefact_merger_wnd]
- fixed no available phrase to say, dialog[forg_stalker_trader_start]
- fixed map marker for bandit suit on Darkdolina
- fixed crash related to missing crossbow decor model'
- fixed level changer position from the Power Plant to Sarcofag
- fixed Radar crash near outpost
- fixed ui_repair_wnd.script:471: attempt to index field 'selected_item'
- fixed quickload after death with hotkey
- fixed Greben jobs and dialogs on Yantar
- fixed usage of motion blur effect on R2 (dynamic lightning)
- fixed Lukash task dialog
- fixed Petrenko's task and dialog on Great Metal Factory level
- fixed Sidorovich's message to kill zombies even if all are dead
- fixed incorrect RPM for upgraded sig550
- fixed can't open section 'bandages'
- fixed incorrect icon for upgraded VAL weapon
- fixed return entry to Pripyat from Outskirts
- fixed [error]Description : callback kils bone matrix bone: bip01_spine2
- fixed crash when killing stalker trader on Construction Site
- fixed some other codes for doors
- fixed broken logic for doors and camera on Lost Factory
- fixed some floating boxes and barrels in Agroprom
- fixed ai-map in Deadcity (monsters climbed the bridge from the river)
- fixed ai-map for the duty sniper on Garbage outpost
- fixed ai-map and geometry on Yantar level
- fixed green glass in windows, jars etc. on r1 (static lightning) render
- fixed shader for lamps on dx10 (bulbs in lamps visible again)
- fixed incorrect calculation of money
- fixed Pripyat secret trader, now he will appear
- fixed crash in DetailManager, often shown on Generators level
- fixed some broken freeplay tasks
- fixed pda buttons (and the crash when using it)
- fixed missing known info strings
- fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof
- fixed Deedee antidote exploit
- fixed kill statistics
- fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished]
- fixed rendering crashes on all levels, but mainly related to the last few ones
- fixed transparent window frame on Generators level
- fixed missing Sin house (esc_basement_motor_cache) stash in Escape level
- fixed upgraded icon for PSZ-9Md outfit
- fixed crash when using repair kits
- fixed Sakharov dialogs
- fixed faulty stashes on Army Warehouses level
- fixed auto fire upgrades
- fixed Deadcity money issue
- fixed kampers ignoring danger
- fixed contact's incorrect avatar on Army Warehouses level
- fixed position of anomaly which was almost inside the Bar on Great Metal Factory
- fixed crash when talking to Duty leader on the Power Plant level
- fixed trees which had no collision
- fixed No available phrase to say, dialog[escape_wolf_greatings]
- fixed broken task when Hunter moves to Outskirts
- fixed duplicating ammo in safe exploit- fixed weather
- fixed transparent metal surface on Garbage level
- fixed crash which happens if you try to talk to an npc via pda chat in the same time the npc dies
- fixed upgraded icon for VAL weapon
- fixed mutant wave on the Power Plant level (sometimes task did not finish)
- fixed reaction of monolith soldiers at the Power Plant level when player drives BTR vehicle
- fixed various small glitches
Addons:
- finetuned all traders and their stock
- added missing map hint for Garbage sniper
- removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard
- Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well
- now can buy cars from Outskirts barman too
- monster and character relations were tweaked
- added timer on hud for the gasmask on Rostok Factory level
- slightly increased probability of rain and thunder
- knife hit powers finetuned
- alcohol postprocess effects tweaked
- dx10 render optimized (more will come in later patches)
- added feature: when checking stash with purple icon and not taking all of theitems, the icon will change to green and will only be removed if you take all
- pda chat finetuned, if a participant goes offline, you will see message "connection lost"
- added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later
- made Sin neutral to the actor (to avoid misunderstanding)
- made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction)
- added more fuel to traders and stashes
- finetuned ai reactions
- finetuned certain monster reactions
- removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders
- added ladder to the hole on the ground in Yantar to make climbing in and out more convenient
- revisioned and united all weapon hud positions
- the secret trader now sells only unique items
- added more alife to Darkscape, Forest, Outskirts and Country levels
- particles engine tweaked, finetuned and more stable
- implemented cloud shadows on r3 (dx10) render too
- added pda message about the 3rd bloodsucker to kill on Rostok Factory level
- enemies won't ignore you if you are sitting in a car
- various smaller tweaks and fixes
- removed test grenades and fixed bug so now NPCs will run from grenades they throw if they land close to them
Special Thanks:
Special thanks to those who supported us from the beginning. Their name can be found in game, however we would like to acknowledge those people too, who supported us since the early-access release, which was on 26th of April, 2014. Due to the limited space we have here, their name is listed in the readme included with the patch.
Alternative download link: later
Thanks a lot, guys! You are doing a great job!
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Second! .D
Crash in the Swamp where I have to meet Doc. I have NOT had this CTD with 1.3001. And Ive got xvid installed.
Expression : fatal error
Function : CTexture::Load
File : ..\xrRender\SH_Texture.cpp
Line : 216
Description : <no expression>
Arguments : Can't open video stream
do you solve this ?
Yes Ive Solved it! Ive made a Fix. I even made a Flashlight Texture fix, a alternative Blood Texture mod and Iam currently working on a Weather Fix.
Www75.zippyshare.com
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It's ********, have the same problem with patch 1.3002 (not with 1.3001)
What can we do? I'm frustrated
The fix is on page 5 (it's not too complicated) and everybody must fix it or they're stopped dead.
I have the same problem Have you fixed yet if yes tell me how please ...
Expression : fatal error
Function : CTexture::Load
File : ..\xrRender\SH_Texture.cpp
Line : 216
Description : <no expression>
Arguments : Can't open video stream
have you fixt this trouble yet if yes can you please tell me how to
yay finaly got something to do between works :D gj guys
gonna update bug list when get some free time :D
You really made it , thx good .
You are Great thanks, tank to you .
Thank you for this!
Praise Dezowave, I've been waiting for this :-)
I guess it's time to celebrate!
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thx guys
Can't post with google account so no matter: not my problem, but stupid moddb programmers's.
1) When downloading from MEGA, it's random %%s and "Decryption error". ****** file sharing service imho.
2) Dezowave.com isn't working, so can't share money with devs team, please post credendials (webmoney/VISA).
The zone calls again! thank you so much team Dezowave :D
hahah THX
[Exception... "Out of Memory" nsresult: "0x8007000e (NS_ERROR_OUT_OF_MEMORY)" location: "JS frame :: blob:6edf20eb-575a-4446-a6d5-fffc0ee2d1e1 :: MemoryIO/this.write :: line 19102" data: no]
or
Decryption error
or
"Out of memory" error
... when downloading from MEGA.
Well, it seems like the just want us to download their software. No matter, will wait for moddb link to work then.
Best Friday ever!
Is the bug of the first person legs etc fixed?
yes
Thanks for the quick reply, and for the patch of course.
This means we can use legs with normal sounds?
And will legs have player shadow?
Nevermind footsteps still not working, shadow too.
Ok thanks for clarifying, so either "dezodor" misunderstood my question or he simply replied with words that would have made me shut up and thank them...
I get footsteps, shadows, everything sweet.
Too difficult to explain how you get this feature working flawlessly while they say that it's not possible? Really, explain please, I want it too.
I feel silly for asking but does this need to be applied over the old patch or when i do my fresh install, can i skip the first patch?
plz read the description. but in short: no. still, please read the text to avoid silly questions :)
Well, I downloaded it from moddb, will start to play now.
Don't forget to post credendials for donating mod's dev team somewhere here, please.
Кстати, Винтарь и ещё наши кто в разработчиках, дезовав сам откуда? Поляк? Чех? Скажите ему, чтобы написал, куда денежку можно положить по Webmoney или VISA, пожалуйста.
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Венгр.
Thx to all develops/team!!!=)
no duplicating ammo on safe anymore?! NOOOOOOO!!!!!! but i'll trace the script my self though hehehe, and thanks everyone for the effort for the patch, but i just finished the game, so maybe next time i play it again
Finally!!!! gonna install the game now and enjoy it!!!!!! Thank you!
Finally :o) Thank you Guys an have a nice weekend!!
Did you finally manage to fix the huge bug you had, that triggered very rarely but corrupted savegames ? I think it was in Agroprom ?
You've gotta save regularly (full, named saves).
Then if a Quicksave goes bad on you, not the end of the world.
Make a named save at some point in the middle of a huge level - otherwise, if that Quicksave gets corrupted you will weep, heheh...
thanks
Thanks a lot, I was needing some good news for a change.
Too bad dezowave.com is down again :-/
cuando lo pondran en español
Ya hay traducción de clandlan, aunque de momento no oficial.
Traducciones.clandlan.net
Praise the sun!
This is great. Now it's time to start a fresh run! >:3
Finally! Thank you, just one question: is it save game compatible?
No it's not. Why don't you people RTFM?
Uh, finally we can start playing ! :)
Dez and others thanks a lot !!!