Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Description

A redux mod for S.T.A.L.K.E.R: Lost Alpha v1.4007. Bug fixes, English localisation fixes, new textures, icons, sounds, cut-scenes disabled, cheaty things... too many things to list here!

Preview
STALKER LA DC Redux
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Wookienator
Wookienator - - 1,023 comments

- Silenced Duty guard who says "Get out of hear Stalker".

REEEEEEEEEEEEEEEEEEEEEEE

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IhadToMakeAnAccount0
IhadToMakeAnAccount0 - - 32 comments

Pretty much. He was a staple of the entire Stalker series. We need him back. NOW!

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Schuchart
Schuchart - - 1,641 comments

Does this change any of the mutant-spawns/fix the ridiculous amount of boars and dogs etc?

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Detestt
Detestt - - 164 comments

Doesn't seem to touch anything to do with spawns.

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soopytwist Author
soopytwist - - 233 comments

Correct. I would have liked to but that involves decompiling the all.spawn and I'm afraid that doesn't appear to be possible. There's a whole bunch of stuff I wanted to do in the all.spawn and not all of it bug fixes either.

EDIT

I should add I didn't find the boars and dogs too much of an issue but maybe I was just in the wrong places at the right times or I just got lucky?

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Schuchart
Schuchart - - 1,641 comments

Darkscape and Garbage were by far the worst. It is not gamebreaking, just an annoyance to be charged by 10-15+ mutants at once (and encountering the same amount minutes after you went berserk on them). I love LA for the sometimes polished, sometimes rough gem it is, and your redux addon seemed to just smooth it around the right edges. The hefty spawns were actually my only major nag. Maybe someday. :)

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exostalker
exostalker - - 323 comments

This must have taken ages to make, props!

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soopytwist Author
soopytwist - - 233 comments

Thank you, I worked on it for a few months while playing the game from the start.

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soopytwist Author
soopytwist - - 233 comments

Just fixed a lot of spelling errors in the description. Sorry about that! Though this does mean the Readme.txt in the zip still has those errors. I'll fix those when I get around to updates and possible patches.

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Vega10XT
Vega10XT - - 150 comments

In the last official release of lost alpha there were lots of crashing issues on radeon GPUs,does this mod fix these issues or is there a high chance the issues will still be there?

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soopytwist Author
soopytwist - - 233 comments

Sorry no, that would be beyond my capabilities to resolve.

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sputnik_tr_02
sputnik_tr_02 - - 36 comments

Is this compatible wit official addons such as PRM Weapons and Story Fix?

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soopytwist Author
soopytwist - - 233 comments

No, vanilla only. I should add LiquidBronze will be combining bits of my mod with his Story Line Fix - the goal is to create an all-in one.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

Aye, I am doing a play through now to test some stuff I combined.

I will have an all in one out eventually that combines a ton of other stuff as well... Like the item animations working with vanilla configs (i.e. no need for weapon packs), Russian audio with original Russian Sid voice, all of my previous story line fixes and much more.

I will hold off on release if 1.4008 comes out within the next weeks/months though and combine with that.

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***MuZilla***
***MuZilla*** - - 145 comments

i really like how that sounds :D

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deus_nsf
deus_nsf - - 177 comments

I'm sorry I'm not sure I understood your message, do you mean you are going to merge this mod (most of it) into the public 1.4008 release ? (this would be great of course !)

Also while I'm at it, do you think it is possible to make sun shafts less strong in general ? I really love the effect, but it's a bit too strong !

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marsalandrei
marsalandrei - - 817 comments

I thought the same, that some of the lab stuff should be put into audio files or even better, finding it in written text on PCs. I also found the bar cutscene with the super powers guys that's sent after you, who kills the guards, to be immersion breaking. The game, ideally, would never leave first person.

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soopytwist Author
soopytwist - - 233 comments

Hmm, I don't think I encountered that at the bar. Is the original bar or the one that's opened up later after the chopper attack?

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

"I also found the bar cutscene with the super powers guys that's sent after you, who kills the guards"

This scene was already removed in the DC... So I am guessing the OP did not play the DC yet. Mainly just the underground scenes remain, but with storyline fixes mod AND soopy's there is not much left.

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semy1581264733
semy1581264733 - - 2 comments

Any idea if in next versions there will be bug fix with mission "Help the rest of the Duty group" where this duty group does not spawn, only burer is at right place? No matter what i do, this mission is still bugged (reinstallation of whole dame still didn't help)

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semy1581264733
semy1581264733 - - 2 comments

each time i aproche to the 1st pack of duty soldiers (this surrounded by chimers) i got such a note

--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981

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soopytwist Author
soopytwist - - 233 comments

I don't know what's causing that. I haven't modded any files for the military map so this is likely a bug with the X-Ray engine.

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soopytwist Author
soopytwist - - 233 comments

This bug was known to me but I couldn't replicate it to find a solution. Perhaps Dez0wave fix it in the next version.

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tomilovsenya
tomilovsenya - - 27 comments

Yeah, a patch is actually planned, and we managed to fix the said issue. Though I can't say for sure whether it will be released or not: only a few members are working on it, and no patches were originally planned after 1.4007.

I also think we'll try to fix some stuff that you did officially, so thanks for taking your time to make this changelog and the changes.

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stefos1
stefos1 - - 10 comments

Hi,

Will there be a 1.4008 version of this mod coming out?

Thanks

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lazynik
lazynik - - 15 comments

i use only the prm weapon pack is it safe to use only your ammo box changes ?

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soopytwist Author
soopytwist - - 233 comments

Yep, all modified files are listed in the Readme, should be pretty easy to just copy over the ammo size stuff from the cheat folder.

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Crensader25
Crensader25 - - 61 comments

How vanilla is vanilla only? Like when installing the main mod, deselect everything but the main file or something?

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soopytwist Author
soopytwist - - 233 comments

Just Lost Alpha 1.4007. No add-ons or those additional mods it comes with. There might be some that work, I haven't tested them all - mainly because unpacking them to check the file contents doesn't always work.

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deus_nsf
deus_nsf - - 177 comments

Dezowave is working on a 1.4008 ??!!

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deus_nsf
deus_nsf - - 177 comments

So, I tried the mod, and I shall say, while some ideas are interesting, and especially the optional minimods that you can individually pick are definitely a great addition, I don't like the mod (base gamedata), I think it changes too many things and the game doesn't feel the same as a result.. Some changes are also weird, why completely disable the possibility of having head boobing (forced off), while the base game already let you choose (on/off) ?

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soopytwist Author
soopytwist - - 233 comments

There's an option to turn off head-bobbing? I don't remember seeing one. I ported over a large portion of my mod files from other mods I made of SoC and Oblivion Lost and updated my earlier stab at modding an older version of LA. I honestly did not think to check LA's settings for head-bobbing!

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deus_nsf
deus_nsf - - 177 comments

It's fine :D Since you're there I could give you a bit more insight, For example the first thing I noticed while playing the mod, is the removed creepy noises at garbage (and also some other locations, I feel they gave you a nice sense of insecurity for some reason).
Aside from that honestly, I'm just a long time stalker player, and I think I've been used to some sounds way too much so it's hard for me to accept differences ^^

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LordZannen
LordZannen - - 3 comments

Do you remember what you edited to remove head bobbing? I love the redux, but would like the option of head bobbing back!

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deus_nsf
deus_nsf - - 177 comments

I can't stress enough how the updated vehicles in the optional gamedata are so much better... they can be even better I think (they are too slow and headlights are too short, easily fixable by editing of course) but at least they are USEFUL, since we have guides now if the vehicles are too fragile and slow they are just useless !

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Kolinchkov
Kolinchkov - - 5 comments

Greetings! I recently installed Lost Alpha and shall be encountering a FATAL ERROR due to an apparently missing file after installing DC Lost Alpha DC Redux:

Log:

* Reading Textures:THM: Count of .thm files: = 1605
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting

* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 516
[error]Description : <no expression>
[error]Arguments : Can't open section 'flares_moon_clear'

stack trace:

0023:6F6A453F xrCore.dll, xrDebug::fatal()
0023:004DAFBD XR_3DA.exe, CEnvironment::add_flare()
0023:004E32A4 XR_3DA.exe, CLensFlare::AppendDef()
0023:004DDAC0 XR_3DA.exe, CEnvDescriptor::load()
0023:6F68F451 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:6F6A05D2 xrCore.dll, xrMemory::mem_alloc()

Prior to the installation of DC Redux, the game seemed to execute without issue. There appears to be an issue with the Configurator associated with version 4.7 as well, as it encounters an unstated error and that there is instability (application closes if you select any of the tabs for instance). I did download a different version of the Configurator to rectify this successfully, yet I figure to mention the matter regardless.

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Kolinchkov
Kolinchkov - - 5 comments

Completely overlooked proper installation as I am a fool, haha. However, after properly installing LA DC Redux, the game crashes on startup only for the logo to remain with no log to report. A shame since Redux resolves many issues and commits to various desirable changes. For now, I will be left with version 4.7.

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soopytwist Author
soopytwist - - 233 comments

It won't work with other mods, perhaps you have others?

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95cubehd
95cubehd - - 2 comments

I installed lost alpha with the redux patch and the cheats file. My PDA map is now fuzzy like it is out of focus, and there are no markers. Any suggestions on how to fix this?

thanks
HDJeff

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95cubehd
95cubehd - - 2 comments

Never mind...a simple reboot fixed it

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Zetetik
Zetetik - - 6 comments

You can find a texture upgrade for your PDA map for the Anomaly mod....Should also work with LA (it's just a simple texture swap - Look in Anomaly mods "Addons" section)

Made a noticeable nice difference for me!

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s0x
s0x - - 5 comments

Hi

I am hoping someone can help me, I re-downloaded and installed LA DC v1.4007 (using the torrent) but for some reason the configurator isn't updating and I can't access any mods to download or any mod channels (the button is greyed out), the only mods available are the ones that come with the game download. Any help would be really appreciated.

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Kolinchkov
Kolinchkov - - 5 comments

This is a different version of the Configurator which might help : Drive.google.com

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Pajarudo
Pajarudo - - 4 comments

i have "sens.oal.dll" error with this patch. Without this patch works fine. Is there any fix for this?

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soopytwist Author
soopytwist - - 233 comments

Don't know what's causing that, never encountered that error before. Perhaps you can replace sens.oal.dll?

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DerellLicht
DerellLicht - - 61 comments

Is there *any* chance that this version might offer some option to dump that damned belt for ammo?? None of *real* Stalker games forced this on us, and I *really* cannot tolerate it... it makes alternate weapons essentially useless.

If nothing else, maybe only have this option for Novice difficulty?? For those of us who *really* are not interested in Misery mode??

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soopytwist Author
soopytwist - - 233 comments

I thought about it but I actually like it, which is why I increased the max amount of ammo you can hold on the belt in the cheat options.

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DerellLicht
DerellLicht - - 61 comments

Well, okay, that's cool.
How are cheat options going to be accessed in this version?
Will it still be via the -developer option, or some other mechanism?

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soopytwist Author
soopytwist - - 233 comments

I included cheat stuff with the mod in the "optional cheaty things" folder. In config\weapons\ammo there are 11 .ltx files for each ammo type. Change box_size to whatever you desire.

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DerellLicht
DerellLicht - - 61 comments

So please permit one more question... I'm preparing to install your mod now, and I need to install an original copy of Lost Alpha DC first, I believe...

So *do* you support the "-developer mode" command-line argument that the original version supports? Or has that been disabled??

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soopytwist Author
soopytwist - - 233 comments

My apologies I've been rather preoccupied. I've never used the -developer mode but I'm guessing yes, yes it will work.

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