Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
(Play Tested on patch 1.4005. Compatible with Extended Pack. Read the Description before proceeding) This addon replaces most Human NPC meshes with HD meshes created by Ninja_Nub[NOR] for Call of Chernobyl, ported into Lost Alpha and tweaked by stooe with Ninja_Nub[NOR]'s permission. This addon also includes wearable suits for the player. Also included is a detailed tutorial on how to convert Call of Pripyat human meshes to Shadow of Chernobyl or Lost Alpha, with pictures and a functioning shoc.bones. As well, Alundaio's tutorial for converting meshes between all 3 S.T.A.L.K.E.R. games.
⚠️ Warning ⚠️
Using this pack with the weapon DLC may cause crashes or
severe stuttering (even with a good PC). Feel free to post
whether or not you experience crashing if you are running under these
conditions. Thank you.
(If you wish, make a backup of your gamedata\meshes\actors directory ( if you have one) so you can revert any changes in case you are unsatisfied or in the unlikely event of experiencing a fatal unexplained crash)
1. Extract or Drag and drop the Gamedata folder into your Lost Alpha root directory
2. Overwrite if asked to (most likely will not)
.No New Game Required.
3a. If you are installing the "Ringelfinch bandit player model" (pictured below) from the Extras folder, just drag and drop or extract the gamedata folder from the Ringelfinch folder into
your Lost Alpha root directory after you finish installing the main pack. Overwrite the old file "stalker_bandit.ogf" when prompted.
Uninstall: (assuming you don't have other actor\meshes before installing)
1. Navigate to the gamedata\meshes\actors folder and delete everything except for the Trader folder if you have it.
2. Go to your gamedata\textures\act directory and remove any folders with the name "new" including the "dmg" folder.
99% of the work was already done by Ninja_Nub[NOR], a Huge thank you to him for his hard
work and dedication, because without it, this would not be possible.
A very special shout out to the Dezowave team for giving us the game we always wanted.
Thank you to the Stalkers on Facepunch, and ModDB.
Thanks to Alundaio (for his detailed guides) and to the GSC forums for
all of the help and for the years of company.
And a final thanks to GSC for letting us use and abuse their old engine.
.Some facial hair is a little interesting
.When viewing your model in 3rd person, you can often see your flashlight bobbing up and down on your head, as far as I know this has always happened in Lost Alpha
.Most of the animations from vanilla don't fit these models, so you may see clipping sometimes
.Sometimes the models can glitch a little bit, it's hard to tell unless you look really hard
.Changing the Scientists in Concrete Factory resulted in a later CTD in Countryside lab,
which is why they are left as vanilla models
.If you run into any other bugs or experience crashing related to this mod, post them in the comments
below or send them directly to me on ModDB @stooe
.!!These have not been tested with the extended pack!!
but are now confirmed to be compatible.
.In theory this pack Could be compatible with the new NPC's from the extended pack, though I can't confirm.
.Note that if you are using the extended pack, I cannot promise that the new Player models will work either, seeing as there was a helmet system like in CoP that was incorporated into the extended pack.
.This addon could decrease your computers performance if your machine isn't up to date, as the meshes and textures are heavier than their vanilla counterparts.
.When changing a few story characters and certain factions, I tried to be lore accurate. For example, Fang can be found wearing very heavy armor, and the Monolith share some equipment with the Military.
.It is my intention to come back to these and rework the Monolith textures to portray bullet wounds and other injuries. Also, to give the Monolith back their original Urban camo as an option for those who don't like the Military's Ttsko camo on them.
.I created some of the textures myself, like the Monolith Ttsko, so they may not be as pretty or perfect as the originals that came from Ninja_Nub[NOR]
.All of these meshes should work in normal Shadow of Chernobyl (I have not tested, but
it would only require some simple renaming of the meshes and assuring all the textures are in
the correct spot as well as making sure their User data matches, Do this at your own risk)
.the Sin faction was not replaced
.the Installation notes on here are more grammatically pleasing than the notes in the .rar, this is because of hindsight.
.I like long walks on the beach, thanks for reading this far.