Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Biases the dynamic weather system to favor good weather. Comes in two versions, one for vanilla weather, and one for the Extended Weather mod.
By default the dynamic weather system works by going good->neutral->bad->neutral->good->neutral->bad and so on, back and forth (Extended Weather adds very_good and very_bad but the pattern remains the same.) This mod changes that so that good weather has a 66% (default) chance to stay good (with Extended Weather version there's even a chance it will go to very_good). It will still rain, it will still storm, but it should be sunny more often and for longer.
Blowouts somewhat hijack the weather system and will leave a storm in their wake. Because of this the maximum time between blowouts has also been raised to 36 hours making the blowout timer 20-36 hours rather than the vanilla 20-28 hours. These values have been left at Extended Weather defaults for the Extended Weather version as extended weather already changes the time between blowouts.
This mod is not packaged as a .xdb file and will not show up in the mods tab of the launcher. This is to enable users to tweak the weather probability to their liking (see Advanced Editing below).
1. If you are running the Extended Weather mod choose better_weather_extended. If you are not running any weather mods choose better_weather_vanilla.
2. Extract the appropriate archive to the Lost Alpha/Gamedata folder.
A new game is not required.
The Extended Weather version of this mod is for Extended Weather v0.39. This mod may need to be updated when Extended Weather is updated (most updates of Extended Weather have thus far not required an update to this mod). The vanilla version of this mod will be unaffected.
The chance weather will stay good is controlled by BETTER_WEATHER_CHANCE on line 33 of level_weather.script. The default value of 3 is a 66% chance that weather will stay good and 33% chance it will get worse. So 2=50% good/50% bad, 3=66% good/33% bad, 4=75% good/25% bad, etc. Don't set this to 1. If set to 1 the chance will be 0% good/100% bad.