ENB mod for Lost Alpha combined with sweetFX. Adds SSAO/SSIL, bloom, colorcorrections, SMAA and sharpening effects. Original DLL autors - BorisV and CeeJay.DK.
Now uses in-game tonemapping (check readme for values im using) and some minor tweaking to prevent overbloom (however some conrete walls will still get bright when u look out of shadows to them)
could you kindly tell me if it is possible in Lost Alpha to change all colour gama and colour gamut and tone to that of Clear Sky whose colour and hues of all STALKERs I admire most. I would greatly appreciate your advice!
Thank you beforehand
hi there!
well, its possible, with sweetFX shaders - there're 2 ways:
easy, but quite dull - use TECHNICOLOR, sepia, DPX filters.
complex, but with awesome result - add a cryengine colorgrade shader or HSV color space tweaking to sweet - it could do miracles to output image.
Terribly thankful to you! And could you expand on how Lost Alpha might be made look like Clear Sky? I am just a newbie. I prefer directX 10.
Impatiently yours
em.. I dont remember how Clear Sky look like.. but LA uses modified render from Call Of Pripyat - which is a modified version of Clear Sky. I assume default LA looks like CK, or even better.
P.S in order to use ENB Sweet MOD - u need to launch game in DX9. Also DX9 got WAY better performance (at least for my radeon)
thank you again. Clear Sky and Call of Pripyat look mostly the same. What I was then impressed by was the fact that the overall graphical picture perceived from Clear Sky was well in a way a part what should have been real from everyday life experience at least with us who live here in Ukraine, though Crysis 1 boasted of better specifications for its engine. On the contrary Crytec tried hard with its formal technicality to present a picture of graphical paradise but its beauty tasted of clumsy artificiality distinctly stingking of low-grade plastic toys. That’s why the beauty of Clear Sky has been still appealing and better than that of Crysis 1.
Pity that the STALKER development team with the official release of Shadows of Chernobyl should have chosen the simliest way to stress the atmosphere of total depression, hoplessness and disaster by depriving it of the natural colour richnes of that area. With the release of Clear Sky and then Call of Pripyat (ther latter though with somewhat degraded graphics not to exact the hardware) the team rectified the evel.
Shadows of Chernobyl used directX 9, Clear Sky 10 and Call of Pripyat 11 (with no real difference to 10) Subjectively in STALKERs I find the picture much better in directX 10 than in 9 with max settings.
Tell me if after making changes in the game folder as per your instructions I decide to resume playing on directX 10, will all pass smoothly? Or the changes must be reverted, and how?
Cheers
Plz read the read me file, mate) mod is executed via external dll with its own bunch of files. It auto-runs with dx9 version, and if u decide to turn dx10 back - u dont need to modify your game files - mod simply WONT LAUNCH with dx10 version. It works with dx9 ONLY.
However all the changes that u make via in-game console are stored in user.ltx file - i would recomend to make a backup for it, or u can simply delete it, once u've finished with dx9 (all in-game setts will be restored to their defaults)
Could you make a wheather changer\trainer like that built-in in the Call of Pripyat mod 'Complete' Moddb.com
i've seen a weather trainer for LA somewhere already.
Error
read the instructions.
Is it possible to adapt it to Lost Alpha?
this version is actually a build for Lost Alpha)) plz read anything, on you screen, budd! that will make your life WAY easier! hope that u'll have fun with my pack :)
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