Current version is beta 0.76, last updated on 03 June 2008
Current download links:
Filefront link for 0.76:
Hosted.gamefront.com
cncforums.com link:
Cncforums.com
rapidshare.de link:
Rapidshare.de
Direct download mirror:
220.244.36.233:81
The general outline of the changes:
Basic infantry has become more abundant and has a better damage to cost ratio then before, its vulnerability to attacks mostly didnt change though, with the exception of heavy infantry.
Vehicles and especially stationary defenses benefit from extended weapon range, stationary defense perfomance and armor overall increased making it more viable against the early rush tactics.
Tier 2 and tier 3 technology is more difficult to access and much more expensive to construct, however its perfomance is great making those units candidates for good micromanagement and making them an important tool against turtling players, some of them have also got additional special powers.
Some common sense changes: armor differentiation for armored (and unarmored) vehicles is made more significant. That means that tanks and apcs-buggies-mutated cockroaches are better armored in the front than from the sides and rear, bikes are especially vulnerable from the sides, vehicles with glass cockpits in the front are more vulnerable in the front (harvesters, pitbull), avatars are better protected from the sides, etc. For some units (like stormrider) the weapon has been modified.
Differentiation between tier 1 and 3 units is much higher than it was in the original game.
New units Include: GDI Lightninghawk and Light Orca, NOD Loyalist squad and Reconnaisance bike, you will also find new interesting special powers, like aerial missile strike for Stealth Tank.
Installation: The mod doesnt change any of the original game files in any way, that means that at any time you can launch either mod or the original game...
So, is this mod considered deader than a zombie or is it really slow in progress?
wtf is this? a link to the download, no pics no info no anything, then no download :/
update this mod plz
To run the mod, you need 1.09 of Tiberium Wars installed. The correct location in both Vista and XP (as i have already told in readme) is not in the game folder, but in the user's folder of the user which is currently logged on.
So, respectively for both OSes the correct folder for the files of the mod are:
Vista: C:\Users\[Name of your User Account]\Documents\Command & Conquer 3 Tiberium Wars\mods\Lockdown
XP: C:\Documents and Settings\[Name of your User Account]\My Documents\Command & Conquer 3 Tiberium Wars\mods\Lockdown
Heyy i need help with this mod..actually with all mods..see it says on the readme file that you need to install the mod and it will auomatically go into the right folder. The correct folder was named "mods" but then i dont have that on my CNC3 folder. So i made a folder named "mods" and the mod was transfered there. when i went to the CNC3 control center and went into the game browser it didnt have the mod in it. I was hopefing if you guys know what to do..thanks. =)
look on youtube
some screens pls and the artwork from TW is nice and i know him
It's merely 1.4 mb in size, way faster to actually test it rather then watch a trailer =)
And it's got automatic installation for convenience.
Anyway, i'll get the trailer done in the end of the week.
give us a movie so the users see what there downloading, because info is just words and a movie shows all aspects
Give us some info on it!