Lethal Stigma is a multiplayer role-playing first-person shooter for the Source engine. Taking place in the Half-Life 2 universe, LS immerses the player in a familiar world with four exciting gamemodes and a boatload of unique features.
Just a quick update. Nothing too special, just trying to keep everyone up-to-date with my progress. Most of the coding is complete for the private beta already, so now I'm starting to focus on smaller things. Keep those comments and suggestions coming!
Just a quick update. Nothing too special, just trying to keep everyone up-to-date with my progress. Most of the coding is complete for the private beta already, so now I'm starting to focus on smaller things. Keep those comments and suggestions coming!
Looks like a good map. Great use of random clutter ancd that statue would make a great centre peice for matches.
This very reminds me of the Situation: Outbreak streets map.
Assuming you're talking about so_inf_backwards, that's because it's a ported version of it. =P
Wait....... isnt that illegal? Or have you talked to the guys?
So far, all of the developers of Lethal Stigma are also developers of Situation Outbreak. Both projects fall under our production studio, Agent Red Productions, so no, it is not illegal. =)
looks good^^ it only can be better
I'm going to download this and play it when I get the chance, it looks very fun and the maps are good. I have noticed however that there is a random dispersed ammount of prop_physics.
Imagine it like this: You are running backwards, shooting at an onslaught of enemies whilst simultaneously baiting them into an engineers floor turrets. While walking backwards you stumble into one of these props and become glitched enough through valves ****** clientside vs serverside prop colision, and are killed, all because some ******* had to shoot a barrel that rolled into your path.
Now imagine what would happen if all these small little props did the same thing (THE HORROR).
I'm not telling you to change the map, but rather make a third car and put props in stacks and disperse them around static entities.
Also this is my opinion, I'm not forcing you to do anything you don't want to, that'd be hammer rape (With the program, not a physical hammer you buy at a tool shop).