Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
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|Jan 15 2014 Anchor|
A number of people have reported that the old slowdown+minidump crashes are still present in the current (Rebellion 1.80) version of the mod. If you've run into this:
Don't upload the minidump files themselves; they're meant for programmers' eyes. I'm not a programmer; I just edit some text files.
I'd like to get all the bugs sorted out, but I can't do that if I don't know exactly what went wrong and why it went wrong.
Please don't post in here if you're using a pirated version of the game. I'm not going to tell you what to do, but I also can't help you; I don't know what changes have been made to the executable to crack it, and this mod has had enough stability issues in the past without adding that into the mix.
Edited by: renner
|Jan 20 2014 Anchor|
To do it you need to:
Ok, after playing and crashing for two attempts, both logs have the same initial text:
D3DXValidIndices: A point(133) was found more than once in triangle 103
And then, some of these lines are repeated several times with no apparent order:
Too many weapon points for weapon 0 in WeaponBank::FRONT in mesh 'C:\Users\*****\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\Gineiden Current v1.80 2013.12.11\Mesh\FPA_Commandship_Bang-goo.mesh'.
With this I imagine the crashes occur because of the something related to the weapons on the capital ships files.
Hope it helps.
Other things not related to the crashes:
|Jan 22 2014 Anchor|
Ha! Thanks, Executr; I guess that shows how out of touch I've become. I always use the dev .exe; I can't remember the last time I just played a normal game.
Anyway, thanks for noting when the crashes happen/how often and what DLCs you're running. It seems like this isn't related to the old memory leaks at all; more likely it's related to the Random Events DLC (which I don't have). Looks like I'm going to have to pick that up.
Good catch on the FPA hardpoint dumps. That isn't related to any crashs (as far as I know); it's actually been there since the very first release. It's because the maximum number of muzzle points any ship can have for a weapon is 20 or so, and FPA ships have so many that it overruns. For some time I've wondered if that causes any errors, but the same problems seem to happen in Empire-on-Empire games, when Alliance ships aren't loaded, so that doesn't seem to be it. At the very least, it makes debugging a pain (since those errors pop up on loading EVERY game with FPA ships in them). I've long wanted to compress them into several horizontal banks, which is how they're always shown to fire anyway.
The '^' is supposed to represent a stylized chevron. The ships that have it spawn the other ships in their "squad" upon creation, but otherwise there's nothing special about them.
Edited by: renner
|Jan 22 2014 Anchor|
Yes! Most likely the crashes occur because of the Random Events option.
I noticed you didn't had the DLCs because, in the game I played with the Huge Random map, there were no planet types that the 'Forbidden Worlds' DLC introduced (Barren, Ferrus, Greenhouse, Oceanic). Still, I didn't find any bugs whatsoever.
I'm having great fun! I liked the fact that you can't colonize Volcanic planets and only the Desert and Terran have Food and Materials. Perhaps, you could also add materials to Ice and/or Dwarf or even in asteroids. Expansion is faster, as well as skirmishes, which I find great. The '^' in the combat ships that I've mentioned is a neat idea, I didn't noticed before but now it makes sense.
If you want I can help with the flagships descriptions, maybe taking some info or trivia from the wiki. I'll continue to play the mod and if I spot any bug or crash I'll report here.
P.S. One more thing, most ships have their Engagement Range set to Hold Position by default when you build them. Could you in a future update change it to the gravity well range?
Edited by: Executr
|Jan 31 2014 Anchor|
Thanks. It's good to know the mod seems to be working properly.
The Engagement Range is set up for fleet battles, so Battleships and capital ship are set by default to hold position, cruisers will wander a bit to screen them, and destroyers will skirmish with anything in the Gravity Well. That's the idea, anyway. Is this how it works out in practice, or do people just set their ships to Hold Position? I'd be interested in finding out in the Feedback thread.
Edited by: renner
|Jun 5 2014 Anchor|
Ages since I've been on here, surprised it's still alive. I tried to play this new update though but after I install the mod in the directory I go to "enable mod" and it reads it okay but then I go to apply changes and it just loads forever without finishing. i've left it running for 30 minutes without it applying. Any advice on how to get it to work?
When I tried it in the .dev mode I got this message up
"Text FileArchive missing Label.
Edited by: Lohengram
|Jun 24 2014 Anchor|
Sorry with Windows 8 I can't edit the file but the game freezes whenever I get 10 minutes into a game. I'm running 1.82 is that the problem?
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