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Legend of Doom v1.1.0

Legend of Doom v1.1.0

Full Version 34 comments

Map improvements, bug fixes, and many quality of life improvements! Sprite and texture upgrades migrated from the Zelda 1 Redux ROM hack. Requires GZDoom...

Music fixes and FDS Sounds

Music fixes and FDS Sounds

Audio Pack 7 comments

2 music packs that properly loop the music. One includes the Zelda Famicom music and sound effects, for the purist player!

Legend of Doom v1.0.3

Legend of Doom v1.0.3

Full Version 2 comments

The Legend of Doom is a total conversion for DOOM that seeks to faithfully recreate the original NES world of Hyrule!

Legend of Doom v1.0.2

Legend of Doom v1.0.2

Full Version 3 comments

This conversion aims to faithfully bring the original NES land of Hyrule to life in the GZDoom engine.

Legend of Doom v1.0.1

Legend of Doom v1.0.1

Full Version 4 comments

An update that fixes various (one serious) issues in the initial release.

Legend of Doom 1.0.0

Legend of Doom 1.0.0

Full Version 5 comments

The Legend of Doom is a total conversion for DOOM that seeks to faithfully recreate the original NES world of Hyrule!

Post comment Comments  (50 - 60 of 77)
goatboylol
goatboylol - - 3 comments

I watched Vinny play this, and I just had to get it for myself. Issue is, I'm a total noob at modding Doom, as I've really only played Brutal Doom. When I launch the game, I get the dialogue box that reads

Script error, "lod-1.0.2.pk3:zmapinfo" line 118:
DoomEdNums: Unknown top level keyword

And I have no clue what this means. :) Any help is appreciated! <3

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Guest
Guest - - 693,828 comments

Here's a quick and easy fix for you :
1- Drop both the wad for Doom 2 (Doom2.wad) and lod-1.0.2.pk3 in your GZDoom folder (You need to use GZDoom)

2- Right-click GZDoom.exe ---> create shortcut

3- Right-click the newly created shortcut and choose "properties" this time.

4- In the next window, to the right of "target:", you will see some stuff written between quotation marks. Go to the end of that line, add a space then add this : -iwad doom2.wad -file lod-1.0.2.pk3

It should look like this :
"C:\games\GZDoom\GZDoom.exe" -iwad doom2.wad -file lod-1.0.2.pk3

Click on OK when you're done and whevenever you want to start this mod, just execute the shortcut you just created. It will automatgically load the game and the mod without requiring any input on your end. Works with every other Doom 1 or Doom 2 mod too :)

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goatboylol
goatboylol - - 3 comments

thanks a ton!

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DeTwelve Creator
DeTwelve - - 22 comments

Thank you for writing this reply!

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siptyx
siptyx - - 3 comments

There's a heart container you get by burning a bush on the southern wall (here: Zeldadungeon.net).

This bush kinda leads to a noclip bug/glitch. I have only experienced it once (of two playthroughs), but you can see what happens

Clips.twitch.tv

The side-effect of this glitch persists thru save/load, but otherwise seems rather harmless.

We called it shrek-mode fwiw.

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DeTwelve Creator
DeTwelve - - 22 comments

Thanks for the report and the video! I would have included this fix in v1.0.3 but I've been unable to reproduce the behavior. Obviously it happened, so I will keep going until I figure out what is going on , but I didn't want it to hold up the other fixes in v1.0.3.

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siptyx
siptyx - - 3 comments

It seems that burning said bush will occasionally remove a wall. burning this bush on my first playthrough left the wall intact so i didn't even bother trying to clip

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ExxorD
ExxorD - - 5 comments

Same here. I ended up experiencing the glitch on accident, and its kinda irking me. I hope this gets fixed soon.

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DeTwelve Creator
DeTwelve - - 22 comments

Sorry you're encountering this frustration! I'm still trying to reproduce and once I do I'll make sure it is fixed. Are there other places where you find yourself clipping or is it the same one shown in the video?

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Guest
Guest - - 693,828 comments

What version of Gzdoom runs of?
Sorry for the mistakes i use a translator.

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ThatGeoDude
ThatGeoDude - - 2 comments

Gzdoom 4.7, friend.

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ThatGeoDude
ThatGeoDude - - 2 comments

Beat the mod a little while ago! Was really fun, felt amazing to play Zelda 1 in first person, you did a fantastic job. Here are some of issues I found in my playthrough.

Whenever I picked up the Clock item and would kill an enemy its hurtbox would still linger until after the clock ran out.

In level 6, There's a room with Gleeok that after killing him the doors would not open, I had to noclip to get out, and In level 9 I had 2 crashes that would consistently happen when I walked into either of two dirt rooms. As soon as the crash happened it would bring up the command screen ~

VM Execution aborted: tried to read from address zero. In function parameter "type"

Called from ZeldaSpawner.SpawnMonsters at lod-1.0.1.pk3:actors/zeldaspawner.zs, line 142

Called from SpawnController.worldTick at lod-1.0.1. pk3:actors/zeldaspawner.zs, line 333

Called from Actor.Spawn [Native]

There was also a spike trap that would block a stair tile in level 9.

I was playing on your V1.0.1 (Thats the version I started yesterday)

If you need a video or something of the crashes lemme know and I'll try to record something for you.

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DeTwelve Creator
DeTwelve - - 22 comments

No, that's a great report. Thanks! The Gleeok issue is fixed in 1.0.2 but I'll need to go in and look at those rooms in level 9, the clock, and the spike trap for 1.0.3.

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