An update that fixes various (one serious) issues in the initial release.
- Fix Level 4. The initial release had a bugged ladder pickup that wouldn't let you go over water after picking up, making level 4 impossible to complete. If you're in this state, you can still go on to the overworld and later levels, the bug only affects the level 4 dungeon itself.
- Brightness has been increased in treasure rooms, caves, and dungeon areas between rooms. Is it still too dark?
- Lower Aquamentus trigger distance to prevent potentially getting stuck in the door.
- Fix block in level 1 that could be pushed multiple times.
- Add a couple of missing pickup messages
- Fix exit for shop near the SE shore.
This is a really interesting mod, and I love it so far, but in the outdoor sections, skyboxes are effed up.
Can you elaborate? The skybox is an unused asset from Wind Waker, so doesn't really fit with a pure 8-bit aesthetic. Is that what you mean?
It's more like the skybox doesn't exist. It has that weird effect that you get when you noclip out of a map. At least on GZDoom 4.6.1, which was what I was playing on.
Thanks for the report and detail on your GZDoom version. I'll try to reproduce.