Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.

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Yea or Nay?
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cheesecake645 Author
cheesecake645 - - 1,559 comments

*Please read the description*
It might be hard to see in the pictures the details, even if you view in the original size, so I might upload a video this weekend to see everything in action.

Reply Good karma+5 votes
modfreak22
modfreak22 - - 277 comments

It looks really good, you should keep it

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MrPerson
MrPerson - - 1,801 comments

I like it a lot

Reply Good karma Bad karma+6 votes
Captain_Pritus
Captain_Pritus - - 79 comments

Yea.... On a sidenote the new coruscant looks alot like cybertron XD but anyway yea... Keep dem effects.

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Moexy
Moexy - - 140 comments

Looks good!

Reply Good karma Bad karma+2 votes
oOXyroxOo
oOXyroxOo - - 710 comments

definatly a YEA!

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Striker311
Striker311 - - 554 comments

Amazing particles! Definitely should keep the heat effect.

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Jeroenimo
Jeroenimo - - 6,765 comments

The fires already flow very smoothingly and I think a heat particle can only subtract from the effect, so I'm going to be the c-c-c-c-c-combobreaker and say no, imo the fires are great as they are.

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cheesecake645 Author
cheesecake645 - - 1,559 comments

I guess the general census is overwhelming...

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Dutch_Gamer
Dutch_Gamer - - 148 comments

It looks very nice. So I vote Yea :)

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Dragon492
Dragon492 - - 257 comments

Yes. Definately Yes.

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Description

Experimenting with the fire particles for dead hardpoints by adding a heat effect. I'm not too sure what I think of it so I want to see what other people think as I haven't seen other mods do this (though I may be wrong). I feel like it makes it a little more realistic looking but I could be completely wrong. I've also added the heat to explosion particles and am pretty sure I will keep those.
Also, the Coruscant model from the Yuuzhan Vong at War mod (of which I am a member of the team) snuck in the back of some shots, credits are as follows: Seregruth for the model/UV & shaders, Enpremi for shaders help, Geroenimo for testing and proxy attachment, Burntstrobe for textures (planet and clouds, drawing each ring of the city individually), and I made the lights on the Skyhooks (impossible to see at this distance). Check out YVaW here: Moddb.com