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Welcome to Left 4 Dead Zero, where our only aim is to give you the Left 4 Dead you deserve. This project is using original files from Turtle Rock and Valve, nothing is "beta" or unfinished.

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Hello and Welcome to Left 4 Dead Zero, the award winning Medkit modification. March hasn't been an exciting month either, so sorry about this one being about as boring as last month, or even more boring.

Why the Turtle Rock Studios Version of L4D isn't "Beta"

We keep seeing people calling the TRS build of L4D as Beta, and it makes us outraged. Turtle Rock's L4D was basically complete when it was scrapped, and what wasn't complete was mostly code stuff (which some is still unfinished in-game), What was demoed off at Quakecon and various other events is what we like to call a release candidate. It's unfinished, but it's basically the product that will ship, meaning most of the things shown off weren't slated to be cut, only things that would differ from release would be bug fixes and some balance to gameplay, so if play testers thought something was way too overpowered they would nerf it to make it fair (Not including Valve play testers). The TRS Beta is late 2005 to early 2007, and the Valve beta of L4D was May-June of 2008 up until release.[H1]There is basically no real prerelease files out on the net currently[/H1]Surprise, I bet you didn't think we needed to go ahead and explain this, but we do have to. I see countless people claiming tons of remakes to be real, and it's horrible! Nothing on the net is fully real currently, and if it's remotely real, it suffered some major edits. If it's release by us, you can guarantee a real and restored product, unless it's released not as a team, like solo work that basically doesn't say it's linked to Zero.

Survivors

I don't think there has been really any really bragable updates for the Survivors. We got them working on online for both L4D1 and L4D2, so I guess that's notable.

View Models

Really there isn't much to say, there's some animations we didn't get to show off to the public last month since they were uploaded directly after we posted the monthly update. Obviously before that whole Medkit controversy we got the medkit running in-game (obviously, we don't have all animations, since the Private pack only included Idle, melee, and running, Looking anims were restored by jumping through some hoops, and most animations on Lt. Rocky's medkit were remakes.) We're also readding the flashlights to the weapons, we aren't quite sure on how we're going to do it quite yet, since from what we've gathered they weren't finished and the flashlight locations were just placeholders until they finished the attachments to the weapons.

Here's some videos:
Youtube.com
Youtube.com

Here's a photo:
Steamcommunity.com

The Rediscovery of Horizontal Anims

In the beginning of the month Chris was going through files, he discovered the Horizontal Anims in the looking animation files, I knew about this, but what I didn't know is that the code still existed in the V_Weapon .QCs, but ignored, which Chris saw and pointed out. Obviously, you guys should be able to guess what's coming next, they don't work in-game correctly. Horizontal Anims were apart of a newer weapon sway system Turtle Rock or Valve were working on (most likely TRS), and since weapons sway as a whole was broken/removed in L4D, all the Horizontal Anims do now is stutter.

Twitter

We now have a Twitter, so those who view our profiles religiously can hopefully stop, and you know who you guys are, and we do not appreciate it.

Here's the link:
Twitter.com

Status of the L4D2 Ports

You guys spoke out, and you want to see these still happen, so the show must go on! To those wondering about if this would make Zero's development quicker if removed, it won't, as these ports to L4D and L4D2 were planned (for the most part) to be released a few days after the official standalone release of L4D Zero.

Left 4 Dead Zero Monthly Update - February 2015

Left 4 Dead Zero Monthly Update - February 2015

News

It's been a long month for us and for you guys, So I've decided to do monthly updates for our progress, and such.

Left 4 Dead Zero is now on Greenlight!

Left 4 Dead Zero is now on Greenlight!

News 3 comments

Left 4 Dead Zero is now on Greenlight, Come help us get to Steam!

Original Common Infected found and recovered! REJOICE!

Original Common Infected found and recovered! REJOICE!

News 3 comments

That's right, the beta original were found and now are being recovered to work in Left 4 Dead.

Post comment Comments
gay_for_johnny_depp
gay_for_johnny_depp - - 57 comments

guys ! i want to see dat awesome early version of maps !! plz ! :D

Left4dead.wikia.com
Left4dead.wikia.com
Left4dead.wikia.com

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gay_for_johnny_depp
gay_for_johnny_depp - - 57 comments

keep it up guys !! haha valve sucks!! cant wait L4D ZERO! \m/

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Kalhi
Kalhi - - 66 comments

GOODBUY GUYS, I HEARD THE NEWS, YOUGUYS WILL BE MISSED, MABY RELEASE THE CURRENT FILES TO THE PUBLIC AND LET THE COMMUNITY FINISH IT

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WillIsBlack
WillIsBlack - - 658 comments

Good luck with project guys and btw, IMHO VALVe will give you a source code, but PROBABLY they will ask mod to be payable then, well like, lets say help for help.

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Phenixtri
Phenixtri - - 3,414 comments

another random question ... will you guys fix the Uzi model on the beta bolt pull animations? IE make the bolt actually move back so you can see inside the gun as it strips another round outa the magazine and chambers it?

Just a minor bug from the original as it was unfinished but yea doing that would make the animations real eye candy when using said weapon :P

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Phenixtri
Phenixtri - - 3,414 comments

Q? Do you guys have any planes on reading some of the cut beta features like upgrades, empty / normal reload anims based on the original 07-08 E3 versions, cut infected, & cut weapon like the original grenade?

And since the beta didn't have flashlights of the models id recommend making them an upgrade found primarily in safe rooms and occasionally spawn in the world randomly. Same thing goes for the laser sights, anti bile goggles, & "my idea" military gas masks for immunity to being damaged by a smokers death cloud :P

The same goes for the stock HL2 like flashlight only id make it a kind of clip on chest / shirt light or shoulder light kinda like in the mod Underhell & Retail game ZombieU did.

Just my 2 cents is all good luck with the project regardless and yes I am tracking it :) Bout time someone did this too as the beta had way more going for it than the retail version.

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LightningLaser
LightningLaser - - 9 comments

damn. dis scary

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justacooldudeuknow28
justacooldudeuknow28 - - 2 comments

Awesome stuff coming it looks like! :)

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DocRed
DocRed - - 132 comments

Looks cool, but i think good way will be released packs with separated content to give fans choice what they want to change and/or with stuff they want leave in the original form.

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doom4you
doom4you - - 17 comments

Awesome, maybe this time around a full mod will actually be released haha. I've really wanted an alpha-style mod since 2009. Any news on map progress? I worked on and off beginning in 2009, and finally released a half-done version back in 2012. It wasn't completely functional so I'm hoping somebody can rebuild it better.

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